Forge your legend in a Polish medieval fantasy world. Train core stats, equip armor, shield, and sword, and battle in the arena to test your mettle against worthy rivals. Earn gold, invest in gear, and climb the rankings on your path to renown.
Join or found a guild, send messages, embark on expeditions, and balance work and battle cooldowns as you grow stronger. Simple, fast-paced RPG systems make progression satisfying—ideal for quick sessions that steadily build your hero’s power.
Title: Mroczni Rycerze v0.2 (English: "Dark Knights")
Subtitle: Konstrukcja Game v0.2
Genre: Browser-Based Fantasy RPG (Polish Language)
Release Date: ~2007-2008 (estimated)
Developer: CybaWielki.pl
Website: www.CybaWielki.pl (defunct)
Forum: www.forum.CybaWielki.pl (defunct)
License: Proprietary (Custom Polish License)
Project Status: Early beta (v0.2)
Archive Structure:
mroczni_rycerze_v0.2/
└── Mroczni Rycerze v0-2/
├── index.php # Router (switch statement)
├── ustawienia.php # Config (DATABASE CREDENTIALS!)
├── login.php # Login handler
├── logowanie.php # Login form
├── rejestracja.php # Registration
├── wyloguj.php # Logout
├── licencja.txt # Polish license terms
├── MySQL.txt # Database schema (4 tables)
├── strona/
│ ├── gosc/ # Guest pages (kontakt, regulamin, start)
│ ├── gracz/ # Player pages (15 PHP files)
│ ├── administrator/ # Admin panel
│ └── include/ # Header/footer
├── template/
│ ├── styles.css
│ ├── reset.css
│ ├── ie.css
│ └── images/ # 14 PNG images
└── skin/ # 20 JPG images
Historical Context:
Mroczni Rycerze ("Dark Knights") is a Polish-language fantasy RPG that represents the localized browser gaming movement in Eastern Europe circa 2007-2008. While Western games like McCodes dominated English markets, Polish developers created their own ecosystem. CybaWielki.pl appears to have been a game development portal offering multiple "construction game" engines (hence "Konstrukcja Game v0.2"). This is the first Polish game encountered in this collection, contrasting with previous Dutch (Mob Star) and international games.
---
FLOW: index.php (router) → $_GET['strona'] → strona/gracz/[feature].php → MySQL
↓
ustawienia.php
(DATABASE CREDENTIALS)
Router Pattern (index.php):
switch($_GET['strona']) {
default:
include('strona/gosc/start.php'); // Guest homepage
break;
case 'rejestracja':
include('rejestracja.php'); // Registration
break;
case 'start':
include('strona/gracz/start.php'); // Player dashboard
break;
// ... 20+ cases
}
Critical Configuration File (ustawienia.php):
<?php
mysql_connect('host','nazwa mysql','haslo') or die(mysql_error()."...");
mysql_select_db('uzytkownik mysql') or die(mysql_error()."...");
?>
Code Statistics:
| Feature | Mob Star (Game 41) | Mroczni Rycerze (Game 42) |
|---|---|---|
| Router | None (direct includes) | Centralized switch() in index.php |
| CSS | Inline/mixed | Separate files (3 stylesheets) |
| Auth | Cookie plaintext | $_SESSION with MD5 hashing |
| Credentials | Exposed ("jeff") | Placeholders (still bad if unchanged) |
| Language | Dutch/English mix | Pure Polish |
| File Structure | Flat | Organized (strona/gracz/, strona/gosc/) |
Verdict: Mroczni Rycerze has significantly better architecture than Mob Star, but both share SQL injection vulnerabilities.
---
1. Character Stats (uzytkownicy table)
`pkt` int(11) NOT NULL, -- Points
`sila` int(11) NOT NULL DEFAULT '1', -- Strength
`atak` int(11) NOT NULL DEFAULT '1', -- Attack
`obrona` int(11) NOT NULL DEFAULT '1', -- Defense
`wytrzymalosc` int(11) NOT NULL DEFAULT '1', -- Endurance
`inteligencja` int(11) NOT NULL DEFAULT '1', -- Intelligence
`obrarzenia_min` int(11) NOT NULL DEFAULT '0', -- Min damage
`obrarzenia_max` int(11) NOT NULL DEFAULT '1', -- Max damage
`zdrowie` int(11) NOT NULL DEFAULT '100', -- Health (100 starting)
`zloto` int(11) NOT NULL DEFAULT '500', -- Gold (500 starting)
`platyna` int(11) NOT NULL DEFAULT '0', -- Platinum (premium currency)
2. Equipment System
`zbroja` int(11) NOT NULL DEFAULT '1', -- Armor
`tarcza` int(11) NOT NULL DEFAULT '1', -- Shield
`miecz` int(11) NOT NULL DEFAULT '1', -- Sword
3. Activity Timers
`praca` int(11) NOT NULL, -- Work cooldown
`walka` int(11) NOT NULL, -- Battle cooldown
4. Arena Combat System (strona/gracz/arena.php - 159 lines)
Combat Algorithm:
// Compare stats (gracz = player, przeciwnik = opponent)
if($przeciwnik['sila'] >= $aktualny['sila']) {
$sila_1 = 10; // Opponent gets 10 points
} else {
$sila_2 = 10; // Player gets 10 points
}
// Repeat for: atak, obrona, wytrzymalosc, inteligencja
// Random damage from weapon range
$zadal_1 = rand($aktualny['obrarzenia_min'], $aktualny['obrarzenia_max']);
$zadal_2 = rand($przeciwnik['obrarzenia_min'], $przeciwnik['obrarzenia_max']);
// Sum all advantages
$gracz_1 = $sila_1 + $atak_1 + $obrona_1 + $wytrzymalosc_1 + $inteligencja_1 + $zadal_1;
$gracz_2 = $sila_2 + $atak_2 + $obrona_2 + $wytrzymalosc_2 + $inteligencja_2 + $zadal_2;
// Determine winner
if($gracz_1 > $gracz_2) {
// Opponent wins
$zloto_zabrane = $aktualny['zloto'] / 10; // Winner takes 10% gold
// Loser: -20 health, Winner: -10 health
}
BUG IN COMBAT CODE:
mysql_query("UPDATE `uzytkownicy` SET
`zloto`=`zloto`+'$zloto_zabrane',
`zdrowie`=`zdrowie` - '10',
WHERE `nick`='$nick1' "); // ← Extra comma before WHERE!
This query will FAIL, causing combat to malfunction.
5. Guild System (gildia.php - 330 lines)
Guild Features:
Guild Database Structure:
CREATE TABLE `gildia` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`nazwa` mediumtext NOT NULL, -- Guild name
`zloto` int(11) NOT NULL DEFAULT '0', -- Guild gold
`wlasciciel` int(11) NOT NULL, -- Owner user ID
`opis` text NOT NULL, -- Description
`avatar` text NOT NULL, -- Avatar URL
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=2;
6. Training System (strona/gracz/trening.php)
7. Work System (strona/gracz/praca.php)
8. Doctor System (strona/gracz/lekarz.php)
9. Equipment Shop (strona/gracz/wyposazenie.php)
10. Messaging System (strona/gracz/wiadomosci.php)
CREATE TABLE `wiadomosci` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`akcja` int(11) NOT NULL, -- 0=inbox, 1=sent
`nadawcza` int(11) NOT NULL, -- Sender ID
`odbiorcza` int(11) NOT NULL, -- Recipient ID
`temat` text NOT NULL, -- Subject
`tresc` text NOT NULL, -- Body
`data` mediumtext NOT NULL, -- Date
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=19;
11. Expedition System (strona/gracz/wyprawa.php)
12. Ranking System (strona/gracz/ranking.php)
13. Profile System (strona/gracz/profil.php)
14. Guild Invitations (strona/gracz/zaproszenie.php)
---
IMPROVEMENTS vs Mob Star:
1. Password Hashing (MD5)
// rejestracja.php:67
$haslo = md5($haslo); //szyfrowanie hasla (password encryption)
// login.php:18
$haslo = md5($haslo); //szyfrowanie hasla
2. Session-Based Authentication
// arena.php:2-3
$nick = $_SESSION['nick'];
$haslo = $_SESSION['haslo'];
3. Some Input Sanitization
// rejestracja.php:11
$nick = substr(addslashes(htmlspecialchars($_POST['nick'])),0,32);
// wiadomosci.php:63-65
$temat = mysql_real_escape_string($_POST['temat']);
$tresc = mysql_real_escape_string($_POST['tresc']);
$adresat = mysql_real_escape_string($_POST['adresat']);
// zaproszenie.php:2
$id = mysql_real_escape_string($_GET['id']);
CRITICAL VULNERABILITIES:
1. SQL Injection Still Epidemic
// arena.php:42-43 (NO ESCAPING):
$nick1 = $_POST['przeciwnik'];
$przeciwnik = mysql_fetch_array(mysql_query("SELECT * FROM `uzytkownicy` WHERE `nick`='$nick1' LIMIT 1"));
// arena.php:8 (SESSION TRUST):
$user = mysql_fetch_array(mysql_query("SELECT * FROM `uzytkownicy` WHERE `nick`='$nick' AND `haslo`='$haslo' LIMIT 1"));
// $nick/$haslo from $_SESSION - attacker can manipulate session
// gildia.php:52 (NO ESCAPING):
$nazwa = $_POST['nazwa'];
$tresc_zapytania = "SELECT * FROM `gildia` WHERE `nazwa`='$nazwa'";
// gildia.php:88 (NO ESCAPING):
$nazwa = $_POST['gildia'];
$szukaj = mysql_fetch_array(mysql_query("SELECT * FROM `gildia` WHERE `nazwa`='$nazwa' LIMIT 1"));
Grep search found 20+ instances of unescaped $_GET/$_POST/$_SESSION.
2. Syntax Error in Combat Code
// arena.php:95-97 (FATAL SYNTAX ERROR):
mysql_query("UPDATE `uzytkownicy` SET
`zloto`=`zloto`+'$zloto_zabrane',
`zdrowie`=`zdrowie` - '10',
WHERE `nick`='$nick1' ");
3. Placeholders in Config File
// ustawienia.php (TEMPLATE, NOT ACTUAL CREDENTIALS):
mysql_connect('host','nazwa mysql','haslo')
mysql_select_db('uzytkownik mysql')
4. XSS Vulnerabilities
// gildia.php outputs user input without escaping
// Most output uses echo without htmlspecialchars()
// Only 2 uses of htmlspecialchars() in entire codebase
5. CSRF Protection: NONE
6. Deprecated mysql_* Functions
| Game | Security Score | SQL Injection | Password Storage | Auth Method |
|---|---|---|---|---|
| Mob Star | 1/10 | Epidemic | Plaintext cookies | Cookies |
| Mroczni Rycerze | 4/10 | Still prevalent | MD5 hashed | Sessions |
| McCodes | 7/10 | Mostly prevented | Hashed | Sessions |
| MetalMech | 5/10 | Some escaping | N/A (XML) | Sessions |
Verdict: Mroczni Rycerze is better than Mob Star but worse than McCodes. The MD5 hashing and mysql_real_escape_string() usage show security awareness, but inconsistent application leaves major vulnerabilities.
---
STRENGTHS:
1. Clean Directory Structure
strona/
├── gosc/ # Guest pages (kontakt, regulamin, start)
├── gracz/ # Player pages (15 features)
├── administrator/# Admin panel
└── include/ # Shared header/footer
2. Centralized Routing
// index.php: Clean switch statement
switch($_GET['strona']) {
case 'arena':
include('strona/gracz/arena.php');
break;
// 20+ cases
}
3. Separate CSS Files
template/
├── styles.css # Main styles
├── reset.css # CSS reset
└── ie.css # IE fixes (remember IE6-8 in 2007?)
4. Consistent Polish Language
5. Combat Algorithm Documentation
// arena.php has clear logic flow
// Stat comparison → point assignment → damage roll → winner determination
WEAKNESSES:
1. CRITICAL SYNTAX ERROR in Combat
// arena.php:95-97 & 101-103
mysql_query("UPDATE `uzytkownicy` SET
`zloto`=`zloto`+'$zloto_zabrane',
`zdrowie`=`zdrowie` - '10', ← COMMA!
WHERE `nick`='$nick1' "); ← SQL syntax error
2. Inconsistent Input Sanitization
// GOOD (wiadomosci.php):
$temat = mysql_real_escape_string($_POST['temat']);
// BAD (arena.php):
$nick1 = $_POST['przeciwnik']; // Direct usage
3. No Error Handling
// Most mysql_query() calls have no error checking
// Silent failures = debugging nightmare
4. Magic Numbers
// arena.php stat comparisons:
if($przeciwnik['sila'] >= $aktualny['sila']) {
$sila_1 = 10; // Why 10? No constant defined
}
5. No Input Validation
// rejestracja.php checks if fields empty
// But no regex for email, no length limits enforced
// Uses substr() for truncation instead of validation
6. Typos in Database
`obrarzenia_min` int(11) -- Should be "obrazenia" (wounds)
`nadawcza` int(11) -- Should be "nadawca" (sender)
`odbiorcza` int(11) -- Should be "odbiorca" (recipient)
7. Session Security Issues
// Stores password hash in session (unnecessary)
$nick = $_SESSION['nick'];
$haslo = $_SESSION['haslo'];
// Only need user ID, not password hash
---
1. uzytkownicy (Users)
CREATE TABLE `uzytkownicy` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`nick` varchar(44) NOT NULL,
`haslo` text NOT NULL, -- MD5 hash
`email` varchar(44) NOT NULL,
`pkt` int(11) NOT NULL, -- Stat points
`sila` int(11) DEFAULT '1', -- Strength
`atak` int(11) DEFAULT '1', -- Attack
`obrona` int(11) DEFAULT '1', -- Defense
`wytrzymalosc` int(11) DEFAULT '1', -- Endurance
`inteligencja` int(11) DEFAULT '1', -- Intelligence
`obrarzenia_min` int(11) DEFAULT '0', -- Min damage (typo: obrarzenia)
`obrarzenia_max` int(11) DEFAULT '1', -- Max damage
`zdrowie` int(11) DEFAULT '100', -- Health
`zloto` int(11) DEFAULT '500', -- Gold
`platyna` int(11) DEFAULT '0', -- Platinum (premium)
`praca` int(11) NOT NULL, -- Work cooldown
`zbroja` int(11) DEFAULT '1', -- Armor ID
`tarcza` int(11) DEFAULT '1', -- Shield ID
`miecz` int(11) DEFAULT '1', -- Sword ID
`walka` int(11) NOT NULL, -- Battle cooldown
`gildia` mediumtext NOT NULL, -- Guild name
`gildia_id` int(11) NOT NULL, -- Guild ID
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=26;
Design Issues:
2. gildia (Guilds)
CREATE TABLE `gildia` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`nazwa` mediumtext NOT NULL, -- Name (should be VARCHAR)
`zloto` int(11) DEFAULT '0', -- Guild gold
`wlasciciel` int(11) NOT NULL, -- Owner user ID
`opis` text NOT NULL, -- Description
`avatar` text NOT NULL, -- Avatar URL
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=2;
Design Issues:
3. gildia_akcja (Guild Action Log)
CREATE TABLE `gildia_akcja` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`tresc` text COLLATE utf8_polish_ci, -- Message (UTF-8!)
`data` mediumtext NOT NULL, -- Date (should be DATETIME)
`gildia` int(11) NOT NULL, -- Guild ID
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=11;
Note: Uses `utf8_polish_ci` collation for Polish characters (ą, ć, ę, ł, ń, ó, ś, ź, ż).
4. wiadomosci (Messages)
CREATE TABLE `wiadomosci` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`akcja` int(11) NOT NULL, -- 0=inbox, 1=sent
`nadawcza` int(11) NOT NULL, -- Sender ID (typo: nadawca)
`odbiorcza` int(11) NOT NULL, -- Recipient ID (typo: odbiorca)
`temat` text NOT NULL, -- Subject
`tresc` text NOT NULL, -- Body
`data` mediumtext NOT NULL, -- Date (should be DATETIME)
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=19;
Stat Comparison Logic:
For each stat (sila, atak, obrona, wytrzymalosc, inteligencja):
IF opponent_stat >= player_stat:
opponent_points += 10
ELSE:
player_points += 10
weapon_damage_player = random(min_damage, max_damage)
weapon_damage_opponent = random(min_damage, max_damage)
total_player = stat_points + weapon_damage
total_opponent = stat_points + weapon_damage
IF total_opponent > total_player:
opponent_wins()
ELSE:
player_wins()
Issues:
---
Context:
CybaWielki.pl Portal:
Genre Selection:
Pre-Mroczni Rycerze:
Mroczni Rycerze (2007-2008):
Post-Mroczni Rycerze:
vs Mob Star (Game 41, 2005, Dutch):
| Feature | Mob Star | Mroczni Rycerze |
|---|---|---|
| Architecture | Flat files | Organized directories |
| Security | 1/10 | 4/10 |
| Passwords | Plaintext | MD5 hashed |
| Auth | Cookies | Sessions |
| Code Quality | 3/10 | 5/10 |
| Genre | Mafia | Fantasy RPG |
vs McCodes (Game 39, 2008, English):
| Feature | McCodes | Mroczni Rycerze |
|---|---|---|
| Security | 7/10 | 4/10 |
| Community | Massive | Regional (Polish) |
| Completion | Full release | Beta v0.2 |
| Market | International | Poland-only |
Lesson: Regional browser games existed alongside international hits, but language barriers prevented cross-pollination of security best practices.
---
None. Completely self-contained (like most PHP games of era).
mysql extension (deprecated, removed PHP 7.0)
session support (built-in)
GD library (possibly for images, not verified)
-- MySQL 4.x or 5.x
-- MyISAM engine
-- UTF-8 support for Polish characters (utf8_polish_ci)
-- 4 tables (very lightweight)
Hypothetical Install Process:
Pros:
Cons:
LAMP Stack:
Linux/Windows server
Apache with mod_php
PHP 5.x (will NOT work on PHP 7.0+)
MySQL 4.x-5.x
Polish character support (UTF-8)
---
What's Present:
What's Missing:
What's Broken:
Playability Status:
Can Install: YES (if config edited)
Can Register: YES
Can Login: YES
Can Train: YES
Can Combat: NO (syntax error breaks fights)
Can Guild: YES (with SQL injection risks)
Can Message: YES
Historical Significance:
Comparative Rarity:
To Run on PHP 5.6:
Effort: MEDIUM (8-16 hours)
Fix combat syntax error (remove commas)
Edit ustawienia.php with real credentials
Import database
Test all features
To Run on PHP 7.x+:
Effort: HIGH (40-60 hours)
Replace ALL mysql_* with mysqli/PDO
Fix combat syntax errors
Add prepared statements (SQL injection prevention)
Upgrade MD5 to bcrypt
Fix session security
Add CSRF tokens
Fix all SQL injection points (20+)
To Translate to English:
Effort: MEDIUM (20-30 hours)
Translate all UI text (in PHP files)
Translate database content
Translate CSS class names (optional)
English version of license
In This Collection (Games 1-42):
In Wild:
---
RATING BREAKDOWN:
| Category | Score | Reasoning |
|---|---|---|
| Security | 4/10 | MD5 hashing, some escaping, but SQL injection prevalent |
| Code Quality | 5/10 | Organized structure, but syntax error, inconsistent sanitization |
| Completeness | 7/10 | Core features present, combat broken, admin panel missing |
| Innovation | 4/10 | Router pattern good, but standard fantasy RPG mechanics |
| Playability | 5/10 | Works except combat (critical bug) |
| Historical Impact | 6/10 | Regional significance (Polish gaming), zero international impact |
| Preservation Value | 8/10 | Unique Polish game, documents regional gaming history |
STRENGTHS:
WEAKNESSES:
Comparison to Collection:
Justification:
Educational Value:
Historical Research:
Restoration Projects:
Mroczni Rycerze represents regional browser gaming that existed parallel to international hits:
The Lesson: Language creates isolated gaming ecosystems. While English-language games like McCodes spread globally and iterated rapidly, Polish games like Mroczni Rycerze developed independently. Security improvements happened unevenly—MD5 hashing and sessions showed awareness, but SQL injection remained endemic. The combat syntax error suggests rushed release or inadequate QA. The "Konstrukcja Game" model (construction game engine) anticipated modern game engine marketplaces by over a decade.
Technical Quality: ⚖️ Mid-tier (organized architecture, beta execution)
Security Quality: ⚠️ Below Standard (SQL injection, MD5, syntax error)
Cultural Value: 🏆 HIGH (unique Polish game, regional history)
Playability: 💥 Broken (combat syntax error, SQL injection risks)
Recommendation: PRESERVE as Polish gaming cultural artifact. Mroczni Rycerze is a Polish-language browser RPG, making it invaluable for documenting regional gaming history. The organized architecture (router pattern, separate CSS, session auth) shows competence beyond earlier games like Mob Star, but the critical combat syntax error and prevalent SQL injection reveal beta-quality execution. The fantasy RPG genre (knights, guilds, arenas) offers contrast to mafia game dominance. The extinct CybaWielki.pl site and "Konstrukcja Game" engine model document a lost chapter of Eastern European browser gaming.
CRITICAL WARNING: Combat system has SQL syntax error (extra comma). Fix before any deployment. All user input must be sanitized—SQL injection vulnerabilities throughout codebase.
---
Archive Status: PRESERVED
Analyst Notes: This is a Polish-language game, representing Eastern European regional browser gaming circa 2007-2008. Architecture shows improvements over 2005 games (router pattern, sessions, MD5 hashing) but security gaps persist (SQL injection, combat syntax error). The extinct CybaWielki.pl portal and "Konstrukcja Game" branding suggest a DIY engine marketplace model. Fantasy RPG theme (not mafia) aligns with Polish gaming culture. Unique cultural value as a Polish game. Estimated <20 copies worldwide. Syntax error in arena.php lines 95-97 and 101-103 must be fixed before deployment (remove commas before WHERE clause).
| Category | Rating | Commentary |
|---|---|---|
| Innovation & Originality | ★★★★☆☆☆☆☆☆ 4/10 | Standard fantasy RPG, but a Polish game, "Konstrukcja Game" engine |
| Code Quality | ★★★★★☆☆☆☆☆ 5/10 | Router pattern, separate CSS, organized folders, but syntax errors in arena.php |
| Security Posture | ★★★☆☆☆☆☆☆☆ 3/10 | MD5 hashing (weak), proper sessions, but SQL injection vulnerabilities throughout |
| Documentation | ★★★☆☆☆☆☆☆☆ 3/10 | Polish license, MySQL.txt schema, but no technical docs, entirely in Polish |
| Gameplay Design | ★★★★★★☆☆☆☆ 6/10 | Complete fantasy features: guilds, arena, expeditions, monuments, city, but early beta |
| Technical Architecture | ★★★★★★☆☆☆☆ 6/10 | Router pattern (index.php switch), strona/gosc/gracz separation, template system |
| Completeness | ★★★★☆☆☆☆☆☆ 4/10 | Early beta v0.2, 61 files, incomplete features, syntax errors, abandoned |
| Historical Significance | ★★★★★★★☆☆☆ 7/10 | ONLY Polish game in collection, documents Eastern European browser gaming movement |
| Preservation Value | ★★★★★★☆☆☆☆ 6/10 | Unique cultural artifact, extinct CybaWielki.pl portal, <20 copies estimated |
Summary: Mroczni Rycerze v0.2 (2007-2008) is a Polish-language fantasy RPG - Polish game. Developed by CybaWielki.pl as "Konstrukcja Game v0.2", it documents the Eastern European regional browser gaming movement that paralleled Western McCodes-dominated markets. With 61 files and complete fantasy features (guilds, arena, expeditions, monuments, city), it shows architectural improvements over 2005 games: router pattern (index.php switch statement), proper PHP sessions (vs cookie auth), separate CSS stylesheets, and guest/player folder separation. However, as an early beta v0.2, it suffers from SQL injection vulnerabilities, MD5 password hashing (weak), and syntax errors in arena.php (invalid SQL commas before WHERE). The placeholder database credentials in ustawienia.php (better than Mob Star's exposed "jeff" password) show awareness of security issues, though incomplete. As a cultural artifact documenting Polish browser gaming with extinct CybaWielki.pl portal and estimated <20 copies worldwide, preservation value is significant despite technical limitations. Never deploy without fixing SQL injection and syntax errors.
Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.
We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.