You are not a Respected Mob Boss?
";
Launch a turnkey mafia MMORPG built for rapid deployment and deep progression. Assemble gangs, orchestrate crimes, manage player-owned businesses, and let rivals clash in ladder-driven combat while forums, polls, and events keep the community buzzing.
With premium donator perks, PayPal integration, cron-driven timers, and a sweeping item and property economy, you get the building blocks to scale. Admin tools cover users, gangs, crimes, items, courses, logs, and more—everything you need to run a living, monetized underworld.
Type: Commercial browser-based MMORPG engine (mafia/crime theme)
Tech Stack: PHP (MySQL/MySQLi), HTML, CSS, JavaScript, Flash (SWF)
Files: 617 files (175 PHP, 181 JPG, 170 GIF, 53 PNG, 8 JS, 5 SWF, 4 CSS, 1 SQL)
Database: 76 tables
License: Commercial/Proprietary (Ravan Scripts End-User License Agreement)
Developer: Ravan Soft Tech (ravan.info,
Version: 2.0.1 Build 2101 (2010)
Price: Unknown (requires purchase, $10 USD copyright removal fee, $5 USD custom headers)
Status: Encrypted/Commercial - "Few files encrypted to avoid unauthorized distribution"
Mafia Script is a commercially licensed turnkey mafia MMORPG engine sold by Ravan Scripts (Indian company). Features gang warfare, crimes, property ownership, businesses, combat, jail/hospital, staff management, forums, voting/polls, item marketplace, and premium "Donator" accounts. Includes Flash headers, Photoshop PSDs, installation wizard, cron job automation, and detailed documentation.
Key Features:
((WILL*0.8)/2.5)+(LEVEL/4))Critical Issues:
mysql_real_escape_string, htmlspecialchars), but inconsistent application, direct $_GET/$_POST usage in SQL---
Pattern: Procedural PHP with Class-Based Database Abstraction
Structure:
mafia_script_v1.2/
├── Mafia Script v1-2/
│ ├── class/
│ │ ├── class_db_mysql.php # MySQL database class (213 lines)
│ │ ├── class_db_mysqli.php # MySQLi database class
│ │ └── index.html
│ ├── gangs/ # Gang system (plugins)
│ │ ├── plugins/
│ │ │ ├── private/
│ │ │ │ ├── gang_staff.php (1,563 lines - gang admin)
│ │ │ │ └── gang_mygang.php (1,497 lines - gang management)
│ │ │ └── public/
│ │ │ └── gang_list.php (771 lines - public gang list)
│ │ └── index.php
│ ├── css/ # Stylesheets (4 CSS files)
│ ├── images/ # Game graphics (181 JPG, 170 GIF, 53 PNG)
│ ├── housepics/ # Property images
│ ├── icons/ # UI icons
│ ├── smilies/ # BBCode smilies
│ ├── js/ # JavaScript (8 JS files)
│ │ └── jquery.min.js
│ ├── SOURCE/ # Distribution package
│ │ ├── FLA/ # Flash source files (1 FLA - 1.83 MB)
│ │ ├── PSD/ # Photoshop source files (2 PSD - 180 KB)
│ │ ├── fonts/ # Mobsters font (TTF)
│ │ ├── Readme.txt # Installation instructions
│ │ ├── Crime Guide.txt # Crime formula documentation
│ │ ├── Instruction_Manual.html
│ │ ├── License Agreement.html # Commercial EULA
│ │ └── VIP Url.url # Support link
│ ├── config.php # Database configuration (empty template)
│ ├── globals.php # Global includes/session management
│ ├── global_func.php # Helper functions (dropdowns, formatting)
│ ├── core.php # Core game logic
│ ├── install.php # Installation wizard
│ ├── dbdata.sql # Database schema (1,621 lines, 76 tables)
│ ├── Main Game Files (175 PHP):
│ │ ├── index.php # Homepage (348 lines)
│ │ ├── forums.php # Forums system (760 lines)
│ │ ├── business_manage.php # Business management (765 lines)
│ │ ├── attack.php, jail.php, hospital.php
│ │ ├── docrime.php, gym.php, education.php
│ │ ├── bank.php, cyberbank.php, sendcash.php
│ │ ├── itemmarket.php, itemuse.php, itembuy.php
│ │ ├── gangs.php, creategang.php, yourgang.php
│ │ ├── staff_*.php (13 admin files)
│ │ ├── cron_run_*.php (8 cron files)
│ │ ├── donator.php, ipn_donator.php (PayPal integration)
│ │ └── 140+ more gameplay files
│ └── Flash/Images:
│ ├── 5 SWF files (1.49 MB - animated headers)
│ ├── 181 JPG images (1.79 MB)
│ ├── 170 GIF images (0.12 MB)
│ └── 53 PNG images (0.34 MB)
Architecture Rating: 6/10 - Functional commercial engine with modular gang system, but suffers from:
globals.php included everywhere)Largest PHP Files:
gangs/plugins/private/gang_staff.php - 1,563 lines (gang administration)gangs/plugins/private/gang_mygang.php - 1,497 lines (gang member management)gangs/plugins/public/gang_list.php - 771 lines (public gang listing)business_manage.php - 765 lines (business management UI)forums.php - 760 lines (forums system)76 Database Tables:
Comprehensive schema covering: users, gangs (4 tables), businesses (multiple), items (inventory, market, shops), combat (attacklogs, battle_ladders), jail/hospital, banks (xfer logs), forums (4 tables), polls, events, mail, blacklist/friendslist, staff notes, crimes, jobs, houses/estates, crystals, voting, cron scheduling, donations, and 40+ more game systems.
---
Security Rating: 4/10 - Mixed security (some sanitization, but inconsistent)
Positive Security Measures:
// authenticate.php lines 68-69
$IP=mysql_real_escape_string($IP);
$IP=strip_tags($IP);
// business_create.php line 17
$_POST['name'] = mysql_real_escape_string($_POST['name']);
// class_db_mysql.php line 186
return mysql_real_escape_string($text, $this->connection_id);
Many files use mysql_real_escape_string() for SQL injection prevention.
// check.php line 21
$PASS=stripslashes(strip_tags(htmlspecialchars($_GET['password'], ENT_QUOTES)));
// attacklist.php line 24
stripslashes(htmlentities($u['username'], ENT_QUOTES))
Output escaping present in many display contexts.
// battle_ladder.php lines 34, 47
abs((int) $_GET['id']) // Type casting to integer
// blacklist.php line 147
$_GET['f'] = abs(@intval($_GET['f']));
Some inputs validated/type-cast before use.
// class_db_mysql.php escape() method
function escape($text) {
return mysql_real_escape_string($text, $this->connection_id);
}
Database class provides escape method (though not always used).
Critical Vulnerabilities:
// blacklist.php line 103 - $_POST['ID'] used directly!
$db->query("INSERT INTO blacklist VALUES('', $userid, {$_POST['ID']}, '{$_POST['comment']}')");
// bodyguard.php lines 36, 48, 60 - Direct $_GET usage in conditionals
if($_GET['spend'] == '5minsM') // No validation before string comparison
Not all inputs sanitized. Some $_POST/$_GET used directly in SQL or logic.
// blacklist.php line 129
$db->query("DELETE FROM blacklist WHERE bl_ID={$_GET['f']} AND bl_ADDER=$userid");
// $_GET['f'] used after intval(), but pattern shows direct interpolation elsewhere
While many queries use escaping, not universal. Grep shows INSERT INTO.*$_POST patterns without escaping.
// business_manage.php line 647
if(!mysql_real_escape_string(htmlentities($_POST['desc'])))
Wrong order! Should be htmlentities(mysql_real_escape_string()) for SQL, or just htmlentities() for XSS. This shows confusion about sanitization layers.
grep -r "switch($_GET[" shows 20+ occurrences
`php
// battle_ladder.php line 3
switch($_GET['page']) // Direct switch on unsanitized input
While not SQL injection, allows unexpected code paths if $_GET manipulated.
README.txt states: "Few files in the package are encrypted to avoid unauthorized distribution of source code."
Cannot audit encrypted files for vulnerabilities. Black box = security nightmare. Vendor could inject backdoors, and buyers wouldn't know.
// ipn_donator.php - PayPal payment integration
Payment processing exists but file may be encrypted/obfuscated. Payment vulnerabilities = financial damage.
No evidence of session_regenerate_id() on login. No CSRF tokens visible in forms. Session security minimal.
Attack Surface:
Deployment Risk: MEDIUM (for purchased licensees)
Better than average PHP4-era games (some sanitization present), but:
Would I deploy? Only after:
session_regenerate_id() on authentication---
Innovation Rating: 5/10 - Professional commercial product, but generic mafia theme
Positive Aspects:
First commercially licensed engine in this collection. Includes:
Professional packaging for non-technical buyers.
Crime Guide.txt:
Formula: ((WILL*0.8)/2.5)+(LEVEL/4)
Example: User with 100 will = 4.12% success rate
User with 531 will = 5.45% success rate
Mathematical game balance documented. Shows professional design thinking (not just arbitrary success rates).
cron_run_minute.php - Jail/hospital recovery (every 1 min)
cron_run_five.php - Energy/health/will/brave refill (every 5 min)
cron_run_hour.php - Hourly tasks
cron_run_day.php - Daily resets
Time-based mechanics (jail time, stat regeneration) automated via cron. Professional server-side scheduling.
gangs/plugins/private/ - Gang member features
gangs/plugins/public/ - Public gang features
Modular gang system suggests extensibility (though encrypted files may limit this).
// index.php - Donator benefits:
Freemium monetization via PayPal IPN. Premium accounts = recurring revenue model.
business_create.php - Create new businesses
business_manage.php - Hire employees, manage applications
business_view.php - Public business pages
Player-owned businesses with hiring/management. Deeper economy than simple item shops.
// forums.php - Custom BBCode parser
[b], [i], [u], [s], [sub], [sup], [big], [small]
[list], [olist], [item]
[font], [size], [color], [style]
[url], [email], [img]
[left], [center], [right]
[quote], [code], [codebox]
Full-featured forums with rank system (15 ranks from "Absolute Newbie" to "True Champion" based on post count).
// battle_ladder.php - Competitive PvP rankings
battle_tent.php - Challenge system
challengebots - AI opponents with difficulty levels
Structured competitive play beyond random attacks.
itembuy.php, itemsell.php, itemmarket.php, itemsearch.php
playershops.php, myshop.php, shopbuy.php
Dual economy: NPC shops + player shops. Item search, marketplace, personal shop creation.
staff.php, stafflist.php, staffnotes.php
staff_users.php, staff_gangs.php, staff_items.php
staff_crimes.php, staff_courses.php, staff_polls.php
13 admin files = comprehensive staff control panel. Multi-tier staff (admin/moderator) with permission systems.
Negative Aspects:
README: "Few files encrypted to avoid unauthorized distribution"
Anti-feature. Prevents:
Encryption = hostage situation. Pay more for unencrypted source.
License Agreement:
"Do Not Remove Powered By Ravan Scripts without permission"
"Copyright removal fee is $10 USD"
"We do not permit you remove copyright"
"If software is found...breaching terms...prosecute to fullest extent of law"
Forced attribution + legal threats. Small indie devs pressured to pay extra fees.
Nothing original. Same crimes/gangs/jail mechanics as 50+ other mafia games (see mafia_warz, nothern_mafia, generic_mafia_rpg in this collection). No unique hook.
5 SWF files (1.49 MB). Flash died in 2020. Outdated tech = broken headers on modern browsers.
Every feature exists in open-source competitors:
Ravan Scripts just packaged existing concepts and charged for it.
License: "Software may only be used on up to 3 web domains per license"
Want 4 servers? Buy another license. Anti-competitive.
---
Code Quality Rating: 5/10 - Commercial-grade procedural PHP (average 2010 quality)
Positive Patterns:
/
Every file has copyright/version header. Professional documentation.
// class_db_mysql.php - OOP database class
$db->query($sql);
$db->fetch_row($result);
$db->num_rows($result);
$db->escape($text);
Encapsulation of MySQL/MySQLi differences. Swappable drivers.
// global_func.php
itemtype_dropdown($connection, $ddname, $selected)
location_dropdown($connection, $ddname, $selected)
user_dropdown($connection, $ddname, $selected)
Reusable dropdown generators. DRY principle.
// bbcode_engine.php + bbcode_parser.php
class bbcode {
function simple_bbcode_tag($tag) { ... }
function adv_option_tag($bbcode, $html, $attribute) { ... }
}
Custom parser shows OOP design for complex text processing.
config.php - Configuration
globals.php - Session/authentication
global_func.php - Utilities
core.php - Game logic
Logical file organization (though still procedural).
Negative Patterns:
gang_staff.php - 1,563 lines (gang admin panel)
gang_mygang.php - 1,497 lines (gang management)
forums.php - 760 lines (entire forum system in one file!)
God Files. Should be split into:
gang/admin/members.php, gang/admin/settings.php, gang/admin/wars.phpforums/topics.php, forums/posts.php, forums/categories.php
// index.php lines 24-92
print "

You are not a Respected Mob Boss?
";
68 lines of inline HTML via print. No templating engine. Unmaintainable.
// globals.php included in every file
session_start();
include "config.php";
include "class/class_db_mysql.php";
$db = new database();
Global $db, $ir (current user), $userid. Namespace pollution.
// Sanitization scattered across files
mysql_real_escape_string() here
htmlentities() there
strip_tags() somewhere else
No centralized Input::get() or Request::validate(). Inconsistent sanitization inevitable.
// Crime Guide.txt formula
((WILL*0.8)/2.5)+(LEVEL/4)
Why 0.8? Why 2.5? Why divide by 4? No constants, no comments explaining balance.
// attacklist.php line 24
echo ( $u['gang'] != 0 ) ? "[".$u['gangPREF']."] ".stripslashes(htmlentities($u['username'], ENT_QUOTES)) : "".stripslashes(htmlentities($u['username'], ENT_QUOTES));
Unreadable. Duplicate code in both branches.
If code quality was high, why encrypt it? Encryption suggests:
Professional code is open.
Refactoring Priority:
mysql_* with PDO prepared statements---
Technology Stack:
Required:
mysql_* functions - pre-PHP 7).htaccess implied), Nginx compatiblemysql OR mysqli (dual support via driver config)sessiongd (likely for CAPTCHA, though not verified)curl (for cron jobs via curl http://yousite.com/cron_run_five.php)Optional:
Installation Requirements:
From Readme.txt:
http://yoursite.com/install.php
/5 * curl http://yousite.com/cron_run_five.php # Every 5 minutes
curl http://yousite.com/cron_run_minute.php # Every minute
0 curl http://yousite.com/cron_run_hour.php # Every hour
0 * curl http://yousite.com/cron_run_day.php # Every day
Cron Job Explanation:
cron_run_minute.php - Jail/hospital timers (users released after X minutes)cron_run_five.php - Stat regeneration (energy/HP/will/brave +X every 5 min)cron_run_hour.php - Hourly maintenance (likely gang wars, business income)cron_run_day.php - Daily resets (daily login bonuses, leaderboards)README warns: "If you have many players its recommend to change hosting to dedicated server as cron uses extreme resources."
Translation: Game is resource-intensive. Shared hosting will crash under load.
License Restrictions:
From License Agreement.html:
Commercial Add-Ons:
Browser Compatibility (2010):
Browser Compatibility (2025):
---
Game Type: Persistent world mafia MMORPG (text-based with images)
Core Gameplay Loop:
((WILL*0.8)/2.5)+(LEVEL/4)Time Investment:
Progression:
Monetization:
---
Modernization Effort: $15,000 - $21,000 (200-280 hours)
CRITICAL FIRST STEP: Obtain Unencrypted Source ($XXX from Ravan Scripts)
Cannot modernize encrypted files. Must negotiate with vendor for full source access.
Priority 1: Security Overhaul (60-80 hours, $4.5K-$6K):
mysql_* with PDO prepared statementssession_regenerate_id() on loginHttpOnly/Secure session cookiesPriority 2: Remove Flash Dependency (15-20 hours, $1.1K-$1.5K):
Priority 3: Architecture Refactoring (50-70 hours, $3.75K-$5.25K):
gang_staff.php (1,563 lines) → GangController methodsforums.php (760 lines) → ForumController + Post/Topic models.env file, not config.php)$db)Priority 4: Replace Encrypted Files (40-60 hours, $3K-$4.5K):
Assuming vendor provides source:
If vendor refuses: Rewrite encrypted functionality from scratch (potentially 100+ additional hours).
Priority 5: Modern Tech Stack (25-35 hours, $1.9K-$2.6K):
Priority 6: UI/UX Improvements (20-30 hours, $1.5K-$2.25K):
Optional Enhancements:
Total Modernization Cost:
Biggest Challenge: Vendor dependence
Alternative: Spend $15K-$21K building open-source mafia engine instead of modernizing proprietary black box.
Maintenance: $500-$1,500/month (servers, DDoS protection, cron resources, bug fixes, community management, ongoing vendor relationship).
---
Release Period: 2010 (v2.0.1 Build 2101)
PHP Era: PHP 5.x (before PHP 7 strict typing, before Composer dominance)
Mafia Game Era: 2008-2012 peak (browser mafia games everywhere)
2010 Browser Gaming Landscape:
2008-2012 saw explosion of turnkey game scripts:
Entrepreneurs bought scripts for $50-$500, launched mafia games, hoped to monetize via donations/ads.
By 2010, market oversaturated:
Ravan Scripts entered crowded market with generic product. Success depended on marketing, not innovation.
MCCodes (2008-2012) = free open-source mafia engine, massive community. Why pay Ravan Scripts $X when MCCodes free?
Ravan Scripts' value proposition:
But encryption = anti-open-source. Alienated technical buyers who wanted to customize.
PHP 5.3 (2009) introduced namespaces, closures. Ravan Scripts uses PHP 4/5.2 style:
$db, $ir)mysql_* functions (deprecated PHP 5.5)Code feels dated even by 2010 standards. Professional shops were already using MVC frameworks (Zend, Symfony, CodeIgniter).
Ravan Scripts Background:
Indian software company (ravan.info, now defunct). Sold multiple game scripts:
Common pattern: Indian outsourcing firms creating cheap turnkey products for Western markets. Quality varied wildly.
License Strategy:
Nickel-and-dime strategy. Low base price attracts buyers, then upsells required for real use.
Why It Matters:
Represents business model that dominated 2008-2015: sell turnkey game engines to non-technical entrepreneurs. Most failed (saturated market, poor differentiation), but hundreds of vendors tried.
Shows how closed-source hurt adoption. MCCodes thrived (open source, community mods), Ravan Scripts faded (encryption, vendor lock-in). Lesson: openness wins in script economy.
"Cron uses extreme resources" warning = architectural mistake. Real-time games shouldn't require cron hammering DB every minute. Modern approach: WebSockets, job queues, Redis.
5 SWF files = obsolete tech. Flash EOL (2020) broke all Flash headers. Any game still using Ravan Scripts v1.2 has broken UI unless they removed SWFs.
Comparable Projects (2010):
Legacy:
Ravan Scripts website (ravan.info) now defunct (domain parked/for sale). Company likely dissolved 2015-2018.
No community survives. Encrypted files = no forks, no derivatives, no ecosystem.
Contrast with L.O.G.H.: Open source (CC BY-SA), still playable 16 years later, educational value endures. Closed systems die with their vendors.
---
Overall Rating: 5/10
Strengths:
Critical Flaws:
Deployment Recommendation: DO NOT DEPLOY (unless you already purchased and can get unencrypted source)
Reasons:
If You Already Own License:
Educational Value: 2/10
Who Should Study This:
Who Should NOT Use This:
Best Use Case: None
Even if you own license, investing $15K+ to modernize proprietary black box makes no sense. Better to:
Tier Ranking: Tier 4 - Defunct Commercial Product (Orphaned Abandonware)
Verdict: Mafia Script v1.2 represents the dark side of commercial game scripts: encryption, vendor lock-in, nickel-and-dime pricing, generic gameplay, and ultimate abandonment when vendor failed. It's a cautionary tale about proprietary closed systems.
Comparison:
Lesson: Open systems survive, closed systems die with their creators.
If Ravan Scripts had released this as open source, it might have competed with MCCodes. Instead, encryption ensured zero legacy. When ravan.info died, Mafia Script died with it. No forks, no community, no derivatives, no learning.
Final Thought: This is why we need open source in gaming. Proprietary black boxes create digital fossils - code that cannot be learned from, cannot be fixed, cannot be adapted. Encrypted files = death sentence for software longevity.
Verdict: 5/10 - A competent but proprietary product killed by vendor dependence, encryption, and market failure.
DO NOT USE. Study MCCodes instead.
| Category | Rating | Commentary |
|---|---|---|
| Innovation & Originality | ★★★★☆☆☆☆☆☆ 4/10 | Standard mafia MMORPG, similar to many others, commercial product |
| Code Quality | ★★★★★★☆☆☆☆ 6/10 | Database abstraction, some organization, but procedural and inconsistent |
| Security Posture | ★★★★☆☆☆☆☆☆ 4/10 | Some sanitization (mysql_real_escape_string), but inconsistent, direct SQL |
| Documentation | ★★★★★★★☆☆☆ 7/10 | Instruction manual, crime guide, readme, but encrypted files undocumented |
| Gameplay Design | ★★★★★★★☆☆☆ 7/10 | Complete mafia MMORPG: gangs, crimes, business, combat, forums, donators |
| Technical Architecture | ★★★★★☆☆☆☆☆ 5/10 | Database class abstraction, but procedural, some encrypted files |
| Completeness | ★★★★★★★★☆☆ 8/10 | 617 files, 76 tables, Flash headers, PSDs, installer, cron, documentation |
| Historical Significance | ★★★★★☆☆☆☆☆ 5/10 | Example of commercial MMORPG engine from 2010, Indian developer |
| Preservation Value | ★★★★★☆☆☆☆☆ 5/10 | Commercial license + encrypted files limit value, but complete system |
Summary: Mafia Script v1.2 (2010) is a commercially licensed turnkey mafia MMORPG engine by Ravan Scripts featuring 617 files, 76 database tables, and complete gang warfare, crime, business, combat, and forum systems. While it demonstrates completeness with Flash headers, Photoshop PSDs, installer, cron automation, and donator/PayPal integration, commercial licensing restrictions (purchase required, $10 copyright removal, $5 custom headers) and encrypted files create vendor lock-in. Security concerns include inconsistent input sanitization and direct $_GET/$_POST usage in SQL queries. Database abstraction (MySQL/MySQLi classes) shows some architectural planning, but overall procedural approach and aggressive licensing limit modern applicability. Best suited for studying commercial MMORPG engine architecture, but verify license status and audit security before deployment.
Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.
We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.