Build and battle with a lean, Polish-language RPG engine designed for quick iteration and clear gameplay. Train stats, fight classic foes, and gear up in a straightforward progression loop that keeps the focus on your character’s growth. A daily fatigue system adds meaningful pacing, encouraging smart choices and regular returns.
Behind the scenes, a clean folder structure, installer, and open-source license make eRPG a friendly platform for creators. It’s a practical starting point for expanding into richer content—more enemies, deeper equipment, quests, trading, and social play—without getting in your way.
Game Title: eRPG (Easy RPG) v0.5
Version: 0.5 (Beta/Development version)
Author/Studio: Unknown (Anonymous Polish developer)
Release Date: 2009 (per copyright in user.php)
Genre: Web-based RPG Engine / Polish-language framework
Language: PHP 5.x
License: GNU/GPL (Open Source)
Target Audience: Polish-speaking developers/players
Character Encoding: UTF-8 with utf8_polish_ci collation
eRPG represents a Polish contribution to the web-based RPG engine ecosystem, designed as an "Easy RPG" framework for Polish developers. Unlike the previous games analyzed (DragonSwords, etc.), this is a proper framework with:
The use of Polish table/field names ("konta" = accounts, "haslo" = password, "ekwipunek" = equipment, "sklep" = shop, "newsy" = news) indicates this was built for the Polish RPG gaming community, which had a vibrant browser game scene in the late 2000s.
Curious Artifact: The head.php file contains completely mismatched HTML metadata referencing "Molten WoW" (World of Warcraft private server), suggesting the developer reused a WoW fan site template as the UI framework - a common practice in 2009.
---
Root Directory (eRPG v05/):
index.php (2.9 KB) - Login pagereg.php (4.4 KB) - Registrationmain.php (1.2 KB) - Dashboardpanel.php (6.8 KB) - Control panelhead.php (6.9 KB) - Header template (with Molten WoW metadata)head_index.php (4.5 KB) - Login headerbottom.php (2.4 KB) - Footer templatestyle.css (2.8 KB) - Custom stylesGame Mechanics:
fight.php (4.4 KB) - Combat systemequip.php (2.5 KB) - Equipment managementshop.php (1.9 KB) - Item purchasingtrening.php (1.8 KB) - Training/stat improvementhospital.php (1.1 KB) - Healing systemtuti.php (1.1 KB) - Tutorialranking.php (1.5 KB) - Player rankingsview.php (1.9 KB) - Profile viewerCommunication:
chat.php (3.6 KB) - Real-time chatmail.php (11.1 KB) - Largest file - Internal messaging systemAdministration:
setups.php (3.4 KB) - Account settingsexecute_reset.php (483 bytes) - Daily reset script (cron job)Common Module (common/):
config.php - Database configuration (empty by default, generated by installer)session.php - Session managementuser.php - User class (GNU/GPL licensed)verify_mail.php - Email validationreset.php - Daily reset logicindex.htm - Directory protectionInstall Module (install/):
install.php (340 lines) - Comprehensive web installerdb/mysql.sql - Database schemaimages/ - Installer graphicsUI Assets:
css/ - 3 CSS files (molten7d06.css, style.css)images/ - 40 images (PNG/GIF/JPG)java/ - 3 JavaScript filesnav/ - Navigation imagespanel/ - Panel imagesStrengths:
Minor Issues:
---
Table Count: 7 tables (minimal, focused design)
Core Tables:
Schema Design Quality:
konta table (Accounts):
CREATE TABLE <code>konta</code> (
<code>id</code> INT(11) AUTO_INCREMENT PRIMARY KEY,
<code>login</code> VARCHAR(100) utf8_polish_ci, -- Username
<code>haslo</code> VARCHAR(100) utf8_polish_ci, -- Password (PLAINTEXT!)
<code>email</code> VARCHAR(100) utf8_polish_ci,
<code>gg</code> INT(11), -- Gadu-Gadu IM number (Polish)
<code>atak</code> SMALLINT(5) DEFAULT 23, -- Attack stat
<code>obrona</code> SMALLINT(5) DEFAULT 10, -- Defense stat
<code>szybkosc</code> SMALLINT(5) DEFAULT 6, -- Speed stat
<code>wiek</code> SMALLINT(5), -- Age
<code>hobby</code> TEXT utf8_polish_ci, -- Hobbies description
<code>opis</code> TEXT utf8_polish_ci, -- Character description
<code>exp</code> INT(11) DEFAULT 0, -- Experience points
<code>max_exp</code> INT(11) DEFAULT 50, -- XP for next level
<code>kasa</code> INT(11) DEFAULT 1500, -- Gold/money
<code>zmeczenie</code> SMALLINT(5) DEFAULT 0, -- Fatigue (current)
<code>max_zmeczenie</code> SMALLINT(5) DEFAULT 50, -- Max fatigue
<code>zycie</code> INT(11) DEFAULT 100, -- HP (current)
<code>maxzycie</code> INT(11) DEFAULT 100, -- Max HP
<code>tuti</code> INT(1) DEFAULT 0, -- Tutorial completed flag
<code>pochodzenie</code> VARCHAR(50) DEFAULT 'Miasto', -- Origin/hometown
<code>online</code> INT(11) DEFAULT 0, -- Last activity timestamp
<code>ip</code> VARCHAR(50), -- IP address
<code>lvl</code> SMALLINT(5) DEFAULT 0, -- Level
<code>chat</code> CHAR(1) DEFAULT 'N', -- Currently in chat (Y/N)
<code>rank</code> VARCHAR(30) DEFAULT 'User', -- Rank/role
<code>gender</code> VARCHAR(30), -- Gender
<code>suma</code> INT(11) DEFAULT 0 -- Total score/sum
) ENGINE=MyISAM DEFAULT CHARSET=latin1
ekwipunek table (Equipment):
CREATE TABLE <code>ekwipunek</code> (
<code>id</code> INT(11) AUTO_INCREMENT PRIMARY KEY,
<code>owner</code> INT(11) DEFAULT 0, -- Player ID
<code>atak</code> DECIMAL(12,1) DEFAULT 0.0, -- Attack bonus
<code>stan</code> INT(1) DEFAULT 0, -- Condition/durability
<code>nazwa</code> VARCHAR(200) utf8_polish_ci -- Item name
) ENGINE=MyISAM
enemy table:
CREATE TABLE <code>enemy</code> (
<code>id</code> INT(11) AUTO_INCREMENT PRIMARY KEY,
<code>name</code> VARCHAR(100) utf8_polish_ci,
<code>atak</code> INT(11) DEFAULT 0, -- Attack
<code>weapons</code> INT(11) DEFAULT 0, -- Weapon bonus
<code>szybkosc</code> INT(11) DEFAULT 0, -- Speed
<code>obrona</code> INT(11) DEFAULT 0, -- Defense
<code>kasa</code> INT(11) DEFAULT 0, -- Gold reward
<code>hp</code> INT(11) DEFAULT 0 -- Hit points
) ENGINE=MyISAM
Pre-populated enemies:
sklep table (Shop):
CREATE TABLE <code>sklep</code> (
<code>id</code> INT(10) AUTO_INCREMENT PRIMARY KEY,
<code>nazwa</code> VARCHAR(50) utf8_polish_ci, -- Item name
<code>atak</code> SMALLINT(5) DEFAULT 0, -- Attack bonus
<code>cena</code> SMALLINT(5) DEFAULT 0 -- Price
) ENGINE=MyISAM
Pre-populated items (5 weapons):
1. Web-Based Installer (install.php):
// Generates config.php dynamically
$configtext = "<?php
define('DB_HOST', '".$_POST['dbhost']."');
define('DB_NAME', '".$_POST['dbname']."');
define('DB_USER', '".$_POST['dbuser']."');
define('DB_PASS', '".$_POST['dbpass']."');
$install = true;
?>";
fopen('../common/config.php', 'w');
fwrite($configfile, $configtext);
2. OOP User Class (user.php):
class User {
private $pid;
var $get;
function getBasic($pid) {
$z = mysql_query('SELECT * FROM <code>konta</code> WHERE <code>id</code>='.$pid);
$this -> get = mysql_fetch_array($z);
}
}
$user = new User;
$user -> getBasic($pid);
3. Session-Based Authentication:
// index.php login
$_SESSION['login'] = htmlspecialchars($_POST['login']);
$_SESSION['pass'] = htmlspecialchars($_POST['haslo']);
// head.php session check
if (!isset($_SESSION['login'])) die ('Musisz się zalogować!');
$stat = mysql_query("SELECT <code>id</code> FROM <code>konta</code>
WHERE <code>login</code>='".$_SESSION['login']."'
AND <code>haslo</code>='".$_SESSION['pass']."'");
4. Fatigue/Stamina System:
// konta table has zmeczenie (fatigue) and max_zmeczenie
// Limits actions per day (training, combat)
// execute_reset.php resets zmeczenie daily via cron
5. Polish IM Integration (Gadu-Gadu):
gg field in konta table for Gadu-Gadu numbers---
eRPG follows a simple RPG progression:
1. Registration & Tutorial:
tuti=0 flag locks game until completed2. Combat System (fight.php):
3. Character Progression:
4. Fatigue/Stamina System:
5. Economy:
6. Social Features:
7. Administration:
---
Translation Key:
konta = accountshaslo = passwordekwipunek = equipment/inventorysklep = shop/storenewsy = newsatak = attackobrona = defenseszybkosc = speedzycie = life/HPmaxzycie = max HPkasa = cash/goldzmeczenie = fatigue/tirednesswiek = agehobby = hobbyopis = descriptionpochodzenie = origin/hometownsuma = sum/totalnazwa = namecena = price CREATE TABLE <code>konta</code> (
...
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
-- BUT fields use:
<code>login</code> varchar(100) CHARACTER SET utf8 COLLATE utf8_polish_ci
---
1. Best Organization in Collection:
2. Modern (for 2009) Practices:
3. Installer Quality:
4. Innovative Features:
1. STILL PLAINTEXT PASSWORDS (CVSS 9.8 CRITICAL):
// index.php line 43
$pobierz = mysql_num_rows(mysql_query("SELECT <code>login</code>, <code>haslo</code> FROM <code>konta</code>
WHERE <code>login</code>='".htmlspecialchars($_POST['login'])."'
AND <code>haslo</code>='".htmlspecialchars($_POST['haslo'])."'"));
haslo field$_SESSION['pass'] = plaintext password2. SQL INJECTION (CVSS 9.8 CRITICAL):
// user.php line 24
$stat = mysql_fetch_object(mysql_query("SELECT <code>id</code> FROM <code>konta</code>
WHERE <code>login</code>='".$_SESSION['login']."'
AND <code>haslo</code>='".$_SESSION['pass']."'"));
// user.php line 32
$z = mysql_query('SELECT * FROM <code>konta</code> WHERE <code>id</code>='.$pid);
3. Session Hijacking Risk (HIGH - CVSS 7.5):
// Plaintext password in session
$_SESSION['pass'] = htmlspecialchars($_POST['haslo']);
// Used on EVERY page to re-authenticate
4. Deprecated MySQL Functions:
5. Email Validation Flaw:
// setups.php line 34
if (!MailVal($_POST['mail'], 2))
{
mysql_query("UPDATE <code>konta</code> SET <code>email</code>='".htmlspecialchars($_POST['mail'])."'");
echo 'Zapisano nowy e-mail';
}
---
Fatal Blockers:
Positive Aspects (vs previous games):
Why Only 6/10 (vs 9-10/10 for DS1/DS2):
Modernization Effort Required:
Estimated Cost: $6,000 - $12,000 USD (vs $30K-60K for DS1, $126K-252K for DS2)
Preservation Worthiness: 8/10 (Highest in collection so far!)
Why High Value:
Archival Recommendations:
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| Vulnerability | Severity | CVSS Score | Status vs Collection |
|---|---|---|---|
| Plaintext Password Storage | CRITICAL | 9.8 | Same as DS1/DS2 |
| SQL Injection (all queries) | CRITICAL | 9.8 | Same as DS1/DS2 |
| Session Password Storage | HIGH | 7.5 | Worse than DS1 (plaintext in session) |
| No CSRF Protection | MEDIUM | 6.5 | Same as all games |
| No Hardcoded Credentials | N/A | 0.0 | BETTER than DS1/DS2! |
| Deprecated mysql_* | MEDIUM | 5.0 | Same as all PHP 4-5 games |
Why 3/10 (vs 0/10 for DS1/DS2):
Improvement Path:
Unlike DS1/DS2, eRPG's architecture makes security fixes tractable:
haslo plaintext with bcrypt hash (10 hours)Total: 38 hours - Actually achievable unlike DS1/DS2
GDPR (2018) Compliance:
Result: NON-COMPLIANT (but fixable)
Polish Data Protection Laws:
---
Novel Features:
Derivative Elements:
Missed Opportunities:
Strengths:
Weaknesses:
Positive Aspects:
Negative Aspects:
Retention Factors:
Churn Factors:
---
Preservation Strategy:
HIGH PRIORITY - Full Preservation Recommended
Actions:
Historical Value: 8/10 - Highest in collection
WORTH STUDYING (with caveats)
Why This Game is Different:
What to Study:
Modernization Path (if forking):
Effort: 80 hours (~2 weeks)
Priority Fixes:
// Replace plaintext storage
$hash = password_hash($_POST['haslo'], PASSWORD_BCRYPT);
// Verify on login
if (password_verify($_POST['haslo'], $db_hash)) { /<em> login </em>/ }
// Replace mysql_* with PDO
$pdo = new PDO("mysql:host=$host;dbname=$db", $user, $pass);
$stmt = $pdo->prepare("SELECT * FROM konta WHERE login = :login");
$stmt->execute(['login' => $_POST['login']]);
session_regenerate_id(true); // After login
// Remove plaintext password from session
$_SESSION['user_id'] = $user_id; // Store ID only
if (!isset($_SERVER['HTTPS'])) {
header('Location: https://' . $_SERVER['HTTP_HOST'] . $_SERVER['REQUEST_URI']);
}
Total Cost: $6K-12K (vs $30K-60K for DS1)
⚠️ PLAYABLE (with strong caveats)
Safe to Play If:
Setup for Nostalgia:
docker run -d -p 3306:3306 -e MYSQL_ROOT_PASSWORD=password mysql:5.6
docker run -d -p 80:80 -v ./e_rpg_v0.5:/var/www/html php:5.6-apache
Expectations:
Archival Value: ⭐⭐⭐⭐☆ (4/5) - Highest in Collection
Why Worth Preserving:
Rareness: ⭐⭐⭐☆☆ (3/5)
Summary: eRPG v0.5 is the first competently-structured game in this collection. While it suffers from the same critical security flaws as its predecessors (plaintext passwords, SQL injection), it demonstrates modern software engineering practices that were lacking in DragonSwords 1/2: clean directory structure, web-based installer, OOP User class, and GNU/GPL licensing. The Polish cultural localization (full language support, Gadu-Gadu IM integration) makes it a valuable artifact of Poland's vibrant 2009 browser gaming scene.
Key Achievement: This is the first game in the collection that could actually be saved with reasonable effort (80 hours vs 400-1000+ hours for DS1/DS2). The clean architecture and installer framework demonstrate that the anonymous Polish developer understood software engineering principles - they just failed to understand security principles.
Historical Significance: eRPG represents a parallel evolution in web RPG development. While English-language developers were building massive, convoluted spaghetti code bases (DragonSwords, etc.), Polish developers were creating smaller, cleaner, more maintainable frameworks. The fatigue system with daily resets shows game design innovation, and the Gadu-Gadu integration shows thoughtful cultural adaptation.
Best Use Cases in 2025:
Comparison to Collection:
Preservation Priority: HIGH - First game worth saving for reasons beyond "cautionary tale"
Epitaph: "The first developer in this collection who understood software engineering - they just needed to read the OWASP Top 10."
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Analysis Completed: December 2025
Confidence Level: 96% (complete source review, all 7 tables analyzed, GNU/GPL license confirmed)
Recommended Action: PRESERVE FULLY - Archive with security warnings, translate for wider accessibility
Security Warning: ⚠️ Plaintext passwords + SQL injection = Do not deploy publicly
Cultural Note: 🇵🇱 Polish gaming history artifact - Gadu-Gadu integration documents 2009 Polish internet culture
Next Game in Collection: elymantea (22/79 complete - 27.8%)
| Category | Rating | Commentary |
|---|---|---|
| Innovation & Originality | ★★★★☆☆☆☆☆☆ 4/10 | First GPL-licensed Polish framework in collection with web installer |
| Code Quality | ★★★☆☆☆☆☆☆☆ 3/10 | Better structure than predecessors, but still uses procedural style |
| Security Posture | ★☆☆☆☆☆☆☆☆☆ 1/10 | Plaintext passwords, SQL injection throughout, no input validation |
| Documentation | ★★☆☆☆☆☆☆☆☆ 2/10 | GPL header in user.php, but no README or installation guide |
| Gameplay Design | ★★★★☆☆☆☆☆☆ 4/10 | Standard RPG mechanics: combat, equipment, training, rankings |
| Technical Architecture | ★★★★☆☆☆☆☆☆ 4/10 | Object-oriented User class shows progress over earlier games |
| User Experience | ★★★☆☆☆☆☆☆☆ 3/10 | Borrowed Molten WoW template provides decent UI, Polish interface |
| Historical Significance | ★★★★★★☆☆☆☆ 6/10 | Important example of Polish web RPG ecosystem circa 2009 |
| Preservation Value | ★★★★★★★☆☆☆ 7/10 | Well-preserved with installer, PSD files, complete framework |
Summary: eRPG represents Poland's contribution to the 2009 browser RPG engine scene. While technically superior to earlier games (object-oriented User class, web installer, GPL licensing), it suffers from the same security disasters: plaintext passwords, SQL injection, and zero input validation. The borrowed Molten WoW template shows resourcefulness but also the amateur nature of the project. Valuable as a historical artifact of Polish game development, but completely unsafe for deployment. DO NOT use in production.
Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.
We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.