Dive into a living, breathing fantasy world right from your web browser with AjaxRPG! Choose your destiny as a mighty warrior or a cunning mage, customizing your stats to build the ultimate hero. Explore lush, tile-based landscapes filled with secrets, chat in real-time with fellow adventurers, and interact with a vibrant cast of characters—from wandering villagers to noble kings. Whether you're grouping up to explore deep forests or just socializing in the town square, AjaxRPG brings the classic top-down RPG experience to life with smooth 8-directional movement and instant multiplayer action.
But the adventure doesn't stop at playing—you hold the keys to the universe. AjaxRPG is the ultimate "Build Your Own MMORPG" toolkit, giving you the power to become the Game Master. Design your own maps, create custom NPCs, and write your own epic storylines. You aren't just a player; you are the architect of a new reality. Gather your friends, launch your server, and forge a new legacy in a world that is uniquely yours to command.
| Name: | AjaxRPG |
|---|---|
| Version: | 0.9.35 |
| Total Files: | 138 (across all archives) |
| Total Size: | 1.28 MB (uncompressed: ~2.89 MB) |
| Created Date: | September 23, 2008 |
| Last Updated: | Version 0.9.35 (circa 2008) |
| Author: | Jeremy.J ( |
| Copyright: | Copyright (C) 2008 Jeremy.J |
| License: | GNU General Public License Version 2 (GPL v2) |
| Project URL: | http://sourceforge.net/projects/ajaxrpg/ |
| PHP Version: | PHP 4+ compatible (with modifications made to support PHP 4 in version 0.9.35) |
| Framework: | Joomla 1.5.0 Component |
| Database: | MySQL with MyISAM tables |
| Client Technology: | Java Applet (requires Java Runtime Environment) |
| File Type | Count | Total Size (MB) | Purpose |
|---|---|---|---|
| .png | 50 | 0.036 | Game sprites, tiles, character graphics |
| .php | 47 | 0.145 | Server-side game logic, admin interface |
| .html | 12 | <0.001 | Basic page templates, directory indexes |
| .txt | 8 | 0.045 | Documentation (README, LICENSE, CHANGELOG, TODO) |
| .jar | 5 | 0.394 | Java applet client and dependencies |
| .zip | 5 | 2.053 | Component archives (admin/frontend files) |
| .inc | 4 | 0.177 | PHP include files (XML-RPC library) |
| .sql | 4 | 0.034 | Database schema and installation scripts |
| .xml | 2 | 0.003 | Joomla component manifest |
| .gif | 1 | <0.001 | Graphics |
| Total | 138 | ~2.89 | Complete package |
File Distribution Analysis:
Platform: Web-based, Browser-hosted
Frontend: Java Applet Client (JAR files)
Communication Protocol: XML-RPC over HTTP
Backend Framework: Joomla 1.5 Component Architecture
Session Management: Custom PHP session system with token validation
Real-time Features: Event-driven architecture using scheduled "gears" system
Innovative Concept: AjaxRPG is an ambitious web-based RPG creator and engine designed as a Joomla component. Rather than being a single standalone game, it's a framework that allows administrators to create and manage their own browser-based multiplayer role-playing games. Think of it as a "build your own MMORPG" toolkit that runs in your web browser using Java applet technology.
Historical Significance: This was a pioneering attempt to democratize MMORPG creation years before similar tools became mainstream.
Genre: Multiplayer Online RPG Engine/Creator
Theme: Generic Fantasy (Customizable)
Game Style: Tile-based, Top-down 2D perspective with real-time multiplayer interaction
Target Audience: Web developers and game masters wanting to create custom browser-based RPGs
AjaxRPG implements a class-based character system with the following features:
Available Classes (Default Demo):
Character Attributes:
The game features a sophisticated appearance system with 8-directional character sprites: North (N), Northeast (NE), East (E), Southeast (SE), South (S), Southwest (SW), West (W), Northwest (NW)
Available Character Appearances:
Each appearance has unique directional sprites for smooth movement animation.
Map Features:
Tile Types in Demo Map:
Map Objects:
The game tracks three types of objects that can appear on maps:
NPCs use a template-based system with rich configuration options:
Demo NPC Example: "Small Dog"
NPCs can be configured to: automatically wander around the map, have custom stats and levels, provide experience when defeated, respawn after a set delay, and be friendly or hostile.
Movement Implementation:
Control Interface:
Chat Features:
Session System:
Universe States:
XML-RPC Statistics Tracking:
The game logs detailed performance metrics: method called, input/output data, data payload sizes, execution time (microsecond precision), and timestamp of each request. This allows administrators to monitor server performance and identify bottlenecks.
AjaxRPG uses a sophisticated event-driven architecture:
Event Types Include:
Event Processing:
Events are queued with: unique event ID, session ID, timestamp, event name, parameters (serialized), and recipient targeting (specific players or broadcasts).
Backend Administration Interface:
Administrators can manage: universe online/offline status, offline message customization, player characters and permissions, map editing and creation, tile management, NPC template creation, appearance definitions, player class configuration, debug mode toggles (client and server), and action interval timing adjustments.
Character Management:
Create/delete characters per user, access level permissions (admin levels), character selection system, and multiple characters per Joomla user account.
v0.9.36 (Immediate Next):
v0.9.37:
v0.9.38:
v0.9.39:
v0.9.40 (End 2008 target):
v0.9.50 (First half 2009):
v0.9.60 (Second half 2009):
Unscheduled Future Features:
The game uses 13 MySQL tables with MyISAM engine:
Innovative Design Elements:
Well-Architected Features:
Technical Limitations:
Era-Specific Technology:
This is a 2008-era project built on technologies popular at the time but now largely obsolete: Java applets (discontinued by most browsers), Joomla 1.5 (very outdated), and XML-RPC (largely replaced by REST APIs and WebSockets).
AjaxRPG is a remarkably ambitious open-source project that attempted to bring multiplayer RPG creation to the web browser in 2008. Rather than being a single game, it's a game engine and creation toolkit designed to let webmasters and game designers build their own custom MMORPGs that run entirely in a web browser. The project demonstrates sophisticated software architecture with its event-driven system, real-time multiplayer synchronization, and comprehensive administrative tools.
The demo universe included with version 0.9.35 shows a fantasy-themed RPG with various character types (humans, dogs, kings, old men), a pastoral map featuring grass, trees, and water, and wandering NPCs. Players would create characters, choose classes with distinct stat distributions, and explore the tile-based world together in real-time, chatting and interacting with NPCs.
While the combat, inventory, and progression systems remained unimplemented in this version, the foundation was clearly laid for a full-featured MMORPG engine. The extensive TODO list shows the developer's vision for animated movement, scripting, trading, shops, and complete RPG mechanics. The project's French-language comments suggest the developer was French-speaking (Jeremy.J), and the attention to detail in the database schema and event system reveals serious software engineering talent.
Unfortunately, as a 2008 project built on Java applets and Joomla 1.5, AjaxRPG is now a historical artifact representing the web game development practices of its era. The deprecation of Java browser plugins and the advancement of HTML5/WebGL technologies have made this approach obsolete, but the project remains an interesting study in browser-based game architecture and multiplayer RPG design.
For its time, AjaxRPG represented an innovative attempt to democratize MMORPG creation, making it accessible to webmasters with Joomla sites who wanted to offer custom multiplayer gaming experiences to their communities. The comprehensive feature set, thoughtful architecture, and extensive documentation show this was a serious project with significant development effort behind it.
What This Codebase Is Good For Today:
Minimal Setup (Highly Discouraged):
The Problem: Finding a browser that still supports Java applets is nearly impossible. Chrome, Firefox, Safari, and Edge all removed support years ago for security reasons. Even if you found an old browser, running deprecated Java plugins exposes you to serious security vulnerabilities.
Massive Refactoring Needed:
1. Client-Side Complete Rewrite (Estimated: 200-300 hours)
2. PHP Backend Modernization (Estimated: 150-200 hours)
3. Framework Migration (Estimated: 100-150 hours)
4. Database Modernization (Estimated: 40-60 hours)
5. Security Overhaul (Estimated: 80-100 hours)
Total Estimated Effort: 570-810 hours (14-20 weeks full-time)
Estimated Cost: $28,500 - $81,000 at industry rates ($50-100/hour)
Verdict: Building from scratch with modern tools would likely be faster and more cost-effective than refactoring this codebase.
Strengths:
Weaknesses:
Overall Code Quality Rating: 6.5/10
For 2008 standards, this is solid B-grade code. The architecture is thoughtful, and the developer clearly knew what they were doing. However, by modern standards, it lacks essential features like testing, dependency management, and framework-agnostic design.
Practical Dangers:
Risk Level: CRITICAL - DO NOT DEPLOY IN ANY PUBLIC-FACING ENVIRONMENT
\n Even running locally for testing poses risks. Only examine in isolated VM with no network access.
Innovation Score: 8/10 (for its era)
Groundbreaking Elements (2008):
What Made It Special:
This wasn't just another browser game - it was a game creation platform. The vision of empowering non-programmers to create MMORPGs through a web interface was ahead of its time. Modern equivalents like RPG Maker MV (2015) for web and Manyland (2013) came years later.
Uniqueness Score: 7/10
While tile-based RPGs were common, wrapping one in a Joomla component with full multiplayer, an admin backend, and a Java applet client was innovative. The flexibility of the NPC template system and the sophisticated appearance system with 8-directional sprites showed attention to game design details often lacking in hobby projects.
AjaxRPG represents a transitional period in web gaming history - after Flash games but before HTML5 Canvas. It chose Java applets (doomed technology) but implemented them thoughtfully. Had this project launched 3-4 years earlier or pivoted to Flash, it might have gained significant adoption.
AjaxRPG represents a transitional period in web gaming history - after Flash games but before HTML5 Canvas. It chose Java applets (doomed technology) but implemented them thoughtfully. Had this project launched 3-4 years earlier or pivoted to Flash, it might have gained significant adoption.
Study Value:
Don't Modernize:
Effort to update exceeds building new with Phaser.js + Laravel + WebSockets.
Historical Artifact:
Design Reference:
Case Study Value:
AjaxRPG was an admirable and innovative project that deserved success but was built on a technology stack (Java applets, Joomla 1.5) that collapsed within a few years. The comprehensive documentation and thoughtful architecture demonstrate serious game development expertise.
Verdict: Now a historical curiosity and educational resource rather than usable software. The ideas and architectural patterns remain valuable, but the implementation belongs in a museum.
| Historical Value | ★★★★★ 5/5 |
|---|---|
| Code Quality (2008 Standards) | ★★★★☆ 4/5 |
| Code Quality (Modern Standards) | ★★☆☆☆ 2/5 |
| Innovation | ★★★★☆ 4/5 |
| Security | ☆☆☆☆☆ 0/5 |
| Completeness | ★★★☆☆ 3/5 |
| Overall Grade | B Excellent concept, obsolete implementation |
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