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Dark Step

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(17 votes)
Technical Details
Filename dark_step.zip
Size 4.55 MB
Downloads 129
Author Unknown
Created 2006-12-31
Changed 2025-12-16
System PHP 5.x
Price $0.00
Screenshot
Dark Step

Run the city, rule the streets. Dark Step is a Dutch crime RPG where you grind crimes to build your attack, stock bullets for PvP ambushes, and form crews to dominate organized jobs. Race cars, gamble big, and fight smart—city-locked duels, daily attack limits, and newbie shields create tight, tactical bursts where timing and preparation decide the cash.

Beyond the alleyways lies an ecosystem of clans, courts, and commerce. Crew forums, banks, and shops fuel your rise; detectives track targets; the Rechtbank court system settles scores; and OMNILOG keeps the heat on every move. With missions, lotteries, racing leagues, and a relentless bullet economy, Dark Step channels mid 2000s mafia energy into a punchy, competitive grind.

File Verification
MD5 Checksum
90c97ce8ec58677853faa20630282deb
SHA1 Checksum
75eb2964e7107ca8dc321a5e82cb88ad8ed4d91d

- Game Analysis Report

1. Metadata

Game Name: Dark-Step

Version: 1.3 (© 2006-2007)

Genre: Dutch Crime/Mafia Browser RPG

Technology Stack: PHP (4.x/5.x), MySQL, JavaScript, Flash (SWF)

Database: MySQL with 32 tables (rdgaming_crim database)

Total Files: 376 files (9.6 MB)

Architecture: Frameset-based with 3-frame layout

License: Custom (© 2006-2007 Dark-Step)

Development Status: Active server snapshot (rd-gaming.com/crim/)

Installation: mbolek_darkstep.sql.txt database dump

Historical Context: 2006-2007 Dutch browser crime game, competing with CrimCity/OMerta clones

Primary Language: Dutch (Nederlands) with English mixed interface

Evidence of Use: 13 INSERT statements, active omnilog system, rd-gaming.com hosting

Related Games: Elite Avengers (referenced in attack.php title)

Contact: This email address is being protected from spambots. You need JavaScript enabled to view it. (admin email in ban message)

2. File Composition

File Type Count Total Size Percentage Purpose
.gif 201 3.658 MB 38.1% UI elements, avatars, sprites
.php 112 0.829 MB 8.6% Game logic, pages, systems
.jpg 29 0.359 MB 3.7% Photos, backgrounds
.bmp 21 3.755 MB 39.1% Uncompressed images (inefficient format)
.swf 5 0.634 MB 6.6% Flash animations/banners
.txt 3 0.188 MB 2.0% SQL dumps (mbolek_darkstep.sql.txt, db.txt), clan-hq.php.txt
.html 2 0.012 MB 0.1% Static pages (hackcrim.html, postinfo.html)
.fla 1 0.15 MB 1.6% Flash source file (editable SWF)
.css 1 0.003 MB 0.03% Stylesheet (css-v1.css)
.gz 1 0.016 MB 0.2% Gzip archive (mbolek_darkstep.gz)
TOTAL 376 9.6 MB 100% Complete game package

Analysis: Graphics-heavy (77.2% images: 39.1% BMP, 38.1% GIF, 3.7% JPG) but inefficient - 21 BMP files waste 3.755 MB (should be PNG/JPG). Flash usage (5 SWF + 1 FLA source) reveals mid-2000s development. Database included in two formats: mbolek_darkstep.sql.txt (188 KB) and compressed .gz (16 KB). Dutch language predominates despite some English elements. Frameset architecture (3 frames: jail1.php, menu.php, main) is 2006-era standard.

3. Technical Architecture

Core Framework

  • Language: PHP 4.x/5.x (deprecated mysql_* functions, mysql_pconnect())
  • Database: MySQL MyISAM, database "rdgaming_crim", user "rdgaming_crim", password "lolzak1" (HARDCODED!)
  • Charset: Default (likely ISO-8859-1/Latin-1 for Dutch)
  • Session Management: PHP sessions with cookie-based authentication
  • Interface: HTML frameset (3 frames: jail/menu/main at COLS="170,*")
  • Anti-Injection: Custom sanitization (quote_smart(), addslashes() on all $_POST/$_GET/$_COOKIE)
  • Security: OMNILOG tracking system logs all POST/GET requests with IP/forwarded IP
  • Timers: GET_LOCK/RELEASE_LOCK for attack collision prevention
  • Ban System: IP-based banning (level <= -50), manual review via This email address is being protected from spambots. You need JavaScript enabled to view it.

File Structure

Darkstep/
├── _include-config.php       # Core config (310 lines), DB connection, OMNILOG
├── _include-connection.php   # Database setup
├── _include-funcs.php        # Utility functions
├── _include-jail.php         # Jail state checking
├── _cron_*.php               # 4 cron jobs (horserace, hour, week, month)
├── admin*.php                # 8 admin files (basic, massaemail, msg, poll, rechtbank, search, userinfo, stats)
├── attack.php                # PvP combat (110 lines)
├── crimes.php                # Solo crimes (393 lines, 6 crime types)
├── clan*.php                 # 4 clan files (clan.php, clanhq.php, clanshop-land.php, clan-hq.php.txt)
├── crew*.php                 # 6 crew files (forum, hq, bank, donate, log, mail, shop)
├── bank.php                  # Banking system
├── casino.php, roulette.php, slot.php, lotto.php, loterij.php # 5 gambling files
├── dragrace.php, racetrack.php, garage.php, Autorace table # Car racing system
├── drugs.php, bulletfactory.php, bulletcalculator.php # Economy
├── detective.php             # Player location tracking
├── jail.php, jail1.php, koopvrij.php # Prison system
├── kill.php                  # Assassination
├── shop.php, shop-sms.php    # Shops (including SMS payments!)
├── forum.php, playermess*.php, message.php # Communication
├── rechtbank.php             # Court system (rechtbank = Dutch for court)
├── gta.php, orgcrime.php     # Organized crime
├── missies.php               # Missions
├── list.php, list1.php, states.php, stats.php # Rankings
├── profile.php, edit.php     # User profile
├── login.php, signup.php     # Authentication
├── news.php, nieuwsschrijven.php # News system
├── bbalk/                    # Message board subdirectory
├── images/                   # Graphics assets
├── mbolek_darkstep.sql.txt   # Database dump (32 tables)
├── db.txt                    # Schema documentation (836 lines)
└── css-v1.css                # Stylesheet

Key Systems Identified

  • Crime System: 6 crime types (m1-m6 fields in users table) with success rates based on previous attempts, 2-minute cooldowns, EXP modifiers (em1-em6), random chance mechanics
  • PvP Combat: attack.php with attack/defence stats, bullets consumption (10 per attack), clicks multiplier (*5), GET_LOCK prevents simultaneous attacks, 5 attacks/day limit per target, same city requirement, 12-hour newbie protection
  • Clan/Crew System: clans table, crew forums (crewtopics/crewreplys), crew bank (crewbank.php), crew shop (crewshop.php), crew donations, crew logs, crew mail
  • Car Racing: Autorace table, dragrace.php, racetrack.php, garage table with car ownership, schade (damage) tracking, land (country) system
  • Economy: cash currency, bullets (ammunition), drugs.php, bulletfactory.php for production, bulletcalculator.php for planning
  • Gambling: 5 systems: casino.php, roulette.php, slot.php, lotto.php (lottery), loterij.php (Dutch lottery variant), jackpot.php
  • Prison System: jail.php with jail1.php frame, koopvrij.php (buy freedom), jailauto table, time-based sentences
  • Court System: rechtbank.php (Dutch court), rechtbankusers table, handdruk table (handshake/truce?), getuige table (witness)
  • Locations: City field in users table, citychange.php for travel, landen table (countries), detective.php to find players
  • Weapons: [weapons] table, shop purchases
  • Buildings: [buildings] table with type/city/owner/start/price/production fields, citychange.php shows ownership
  • Organized Crime: orgcrime.php, orgcrime table, missions (missies.php)
  • Rankings: Multiple leaderboards (list.php, list1.php, states.php for cities, stats.php)
  • Admin Tools: 8 admin interfaces including mass email, user search, rechtbank (court) management, polls

4. Gameplay Mechanics

Core Gameplay Loop

Dark-Step is a Dutch crime browser RPG where players:

  • Register account and choose city location
  • Commit crimes (6 types, m1-m6) to earn cash and increase success rates
  • Buy bullets from bulletfactory to enable PvP combat
  • Attack other players for cash (5 attacks/day limit, must be same city)
  • Join clans for crew bank, crew shop, and organized crime
  • Race cars in dragrace/racetrack systems
  • Gamble in 5 casino systems (roulette, slots, lotto, loterij, jackpot)
  • Complete missions (missies.php)
  • Avoid jail time or buy freedom (koopvrij.php)
  • Progress through court system (rechtbank.php) for disputes

Unique Features

  • Crime Success Rate Tracking: m1-m6 fields store previous success for each crime type, affecting future attempts (p1-p6 percentages calculated)
  • EXP Modifiers: em1-em6 and exother1-exother6 adjust crime success rates based on performance (-23 to +25 range)
  • Bullet Economy: 10 bullets per attack, randbullets system consumes 1-10, requires bulletfactory visits
  • City-Based PvP: Players must be in same City to attack (detective.php to locate targets)
  • GET_LOCK System: MySQL locking prevents race conditions during attacks: SELECT GET_LOCK('attack_{$def->login}',5)
  • 12-Hour Protection: round($data->signup/3600-time()/3600) + 12 gives newbies 12-hour shield
  • 5 Attacks/Day Limit: Per-target attack limit via [logs] table: FLOOR(UNIX_TIMESTAMP(time)/(606024))
  • Vacation Mode: vacationstart + vacation360024 calculation for absence protection
  • Court System (Rechtbank): Dutch legal mechanic for player disputes
  • Handdruk (Handshake): handdruk table suggests truce/peace treaty system
  • Witness System (Getuige): getuige table for court testimonies
  • SMS Payments: shop-sms.php for mobile phone microtransactions (2006 Dutch monetization)
  • OMNILOG Tracking: All POST/GET logged to [omnilog] and [omnilog2] tables with IP/forwarded IP

Progression Systems

  • Attack/Defence Stats: Increased by successful crimes, used in combat formula: ($attack+$clicks5)rand(90,115)
  • Clicks: Multiplier stat (*5 in combat), increased through click.php
  • Crime Mastery: m1-m6 success rates improve with practice, cap at 100%
  • Win/Loss Records: attwins, attlosses, defwins, deflosses tracked separately
  • Level System: level field (1-50 players, 51+ admins), level <= -50 = banned
  • Crew Rank: Clan membership with shared resources
  • Buildings: Player-owned production buildings (type/city/owner/production datetime)

Dutch Language Elements

  • Rechtbank: Court system (rechtbank = Dutch "court")
  • Koopvrij: Buy freedom from jail (koop = buy, vrij = free)
  • Getuige: Witness (Dutch "witness" in court system)
  • Handdruk: Handshake/truce (Dutch "handshake")
  • Landen: Countries (Dutch "landen")
  • Misdaad: Crime (Dutch "misdaad" timestamp field)
  • Schade: Damage (car schade field = Dutch "damage")
  • Loterij: Lottery (Dutch variant of lotto)

5. Database Schema

32 Tables Identified:

Table Purpose Key Features
[users] Player accounts login (username), cash, attack, defence, clicks, bullets, health, level (1-50 normal, 51+ admin, <=−50 banned), City, clan, m1-m6 (crime success rates), attwins/attlosses/defwins/deflosses, type (1=cadet, 2=gangster, 3=agent), avatar, IP, activated, vacation/vacationstart, misdaad (crime timestamp), codechecker (anti-bot), UNIX_TIMESTAMP fields
[clans] Guilds/crews Clan names, members, shared resources
[logs] Action logs Attack logs with login, person (target), code (money << 1 result), area='attack', time, IP, forwardedFor (proxy detection), FLOOR date matching for daily limits
[omnilog] Request tracking NOW(), login, REMOTE_ADDR, HTTP_X_FORWARDED_FOR, PHP_SELF, POST vars (addslashes exported), GET vars - comprehensive audit trail
[omnilog2] Duplicate log Redundant OMNILOG backup (possibly for debugging/recovery)
Autorace Car races id, naam1/naam2 (racer names), auto1 (car ID), schade1 (damage), inzet (bet), geld (money), aid
[auto] Cars id (auto_increment), soort (type), schade (damage), owner, land (country), tekoop (for sale)
[garage] Garage storage Car storage/maintenance
[buildings] Property type, city, owner (default 'unowned'), start (datetime), price, production (datetime) - income-generating properties
[weapons] Weapons Purchasable arms
[landen] Countries Country/region system
[detective] Location tracking Detective service to find players' cities
[messages] Mail system Private messages between players
playermess Player messages Alternative messaging table
[temp] Temporary data Transient storage (cache?)
[online] Online users Active players tracking
[orgcrime] Organized crime Gang crimes requiring coordination
[getuige] Witnesses Court witness testimonies (Dutch getuige = witness)
[handdruk] Handshakes/truces Peace treaties (Dutch handdruk = handshake)
rechtbankusers Court users Players involved in rechtbank (court) cases
jailauto Jail cars Vehicle impounding
attempts Login attempts Brute force tracking
berichtenbalk Message bar Notification ticker
crewtopics Crew forums Clan discussion threads
crewreplys Crew replies Forum posts within clans
extra Extra data Additional game state
forummess Forum messages Public forum posts
gastenboek Guest book Visitor messages (Dutch gastenboek)
hitlist Hit list Assassination targets
nieuws1 News Announcements
poll Polls Voting system
scripts Scripts User scripts/macros?
[cron] Cron jobs Scheduled tasks tracking

Database Activity Evidence:

  • 13 INSERT statements (sample/default data)
  • Active omnilog: POST/GET logging system with IP tracking proves production deployment
  • rd-gaming.com/crim/ server active (referenced in _include-config.php line 5)
  • Hardcoded credentials: rdgaming_crim / lolzak1 (CRITICAL SECURITY ISSUE)

6. Code Quality Assessment

Strengths

  • Race Condition Prevention: MySQL GET_LOCK/RELEASE_LOCK in attack.php prevents simultaneous attack exploits
  • Comprehensive Logging: OMNILOG system tracks all POST/GET with IP/forwardedFor for audit trails
  • Input Sanitization: quote_smart() + addslashes() applied to all $_POST/$_GET/$_COOKIE
  • Attack Limiting: 5 attacks/day per target via FLOOR(UNIX_TIMESTAMP) date grouping
  • Newbie Protection: 12-hour signup shield calculated server-side
  • Vacation Mode: Time-based absence protection with vacationstart + vacation360024
  • Proxy Detection: HTTP_X_FORWARDED_FOR logging catches VPN/proxy abuse

Critical Weaknesses

  • HARDCODED DATABASE PASSWORD: Line 7 of _include-config.php: mysql_pconnect("localhost","rdgaming_crim","lolzak1") - CATASTROPHIC exposure in public code
  • Plaintext SQL File: mbolek_darkstep.sql.txt includes schema + sample data (188 KB), exposed in public directory
  • Deprecated mysql_* Functions: mysql_pconnect(), mysql_query() removed in PHP 7.0
  • Cookie Authentication: $_SESSION['login'] and $_COOKIE['login'] mixed usage, no HMAC validation
  • SQL Injection Residual: Despite sanitization, complex queries may have bypasses
  • No Password Hashing: users table likely stores MD5 or plaintext passwords
  • BMP Files: 21 BMP images (3.755 MB) = 39% of filesize, should be PNG/JPG
  • Admin Email Exposed: This email address is being protected from spambots. You need JavaScript enabled to view it. in ban message (phishing target)
  • GET_LOCK Timeout: 5-second timeout may cause deadlocks under high load
  • No HTTPS: rd-gaming.com likely HTTP-only (cookies sent plaintext)

Code Smell Examples

// CRITICAL: Hardcoded password (_include-config.php:7)
mysql_pconnect("localhost","rdgaming_crim","lolzak1")

// Weak randomization (crimes.php)
$getal = rand(1,100);  // Predictable RNG for crime success

// Mixed authentication (attack.php:20 vs config:27)
$_GET['x']  // vs  $_SESSION['login']  // Inconsistent auth source

// Deprecated function
mysql_fetch_object($dbres);  // Should use MySQLi/PDO

// Race condition window (attack.php:43-44)
mysql_query("SELECT GET_LOCK('attack_{$def->login}',5)");
$result = ...;  // 5-second window for exploitation

// Inefficient date grouping (attack.php:37)
FLOOR(UNIX_TIMESTAMP(`time`)/(60*60*24))  // Could use DATE() function

Overall Code Quality: 4/10

  • Good security concepts (GET_LOCK, OMNILOG, proxy detection)
  • Fatal execution flaw: hardcoded password "lolzak1" in public code
  • Deprecated PHP functions require complete rewrite for PHP 7+
  • Inefficient image formats (BMP) waste bandwidth
  • Mixed $_SESSION/$_COOKIE authentication invites bypasses

7. Modern Assessment

Viability for 2025 Deployment: 1.5/5

Critical Showstoppers:

  • Public Password Exposure: "lolzak1" hardcoded in _include-config.php = instant database compromise
  • SQL Dump Accessible: mbolek_darkstep.sql.txt in web root exposes schema
  • PHP 7+ Incompatibility: mysql_* functions cause fatal errors
  • BMP Inefficiency: 21 BMP files waste 3.755 MB, slow page loads on 2006 broadband (let alone modern)
  • Dutch Language: Limits market to 24M Dutch speakers (vs 1.5B English)
  • SMS Payment Obsolete: shop-sms.php relies on 2006 mobile billing (defunct)

Path to Modernization:

  • EMERGENCY Password Removal ($500): Remove hardcoded "lolzak1", move to environment variables
  • Database Layer ($8,000-12,000): Rewrite 112 PHP files from mysql_* to PDO with prepared statements
  • Password Security ($1,500): Implement bcrypt/Argon2, migrate existing users
  • PHP 8 Compatibility ($3,000): Fix deprecated functions, session handling
  • Image Optimization ($1,000): Convert 21 BMP to PNG/WebP (save 3+ MB)
  • Localization ($8,000): Translate Dutch to English, UTF-8 conversion
  • UI Modernization ($12,000-18,000): Replace framesets with responsive design
  • Payment Gateway ($5,000): Remove SMS payments, integrate Stripe/PayPal
  • Mobile Optimization ($15,000): Touch-friendly interface, viewport sizing
  • Security Audit ($6,000): Penetration testing, fix SQL injection bypasses

Total Modernization Cost: $60,000-75,000

Competitive Analysis (2025 Market)

  • Genre: Crime RPGs dominated by Omerta, The Crims, Torn City (all English, mobile-optimized)
  • Language Barrier: Dutch-only limits to Netherlands/Belgium (24M speakers)
  • Mechanics: Attack/defence progression derivative of CrimCity (2002)
  • Monetization: SMS payments dead, requires Stripe/PayPal integration
  • Graphics: 2006-era BMP/GIF sprites dated vs modern HTML5 games

Positive Aspects

  • Dutch Market Niche: 24M speakers underserved in crime RPG genre
  • Racing System: Car racing (dragrace, Autorace) differentiates from pure combat RPGs
  • Court System: Rechtbank (court) + getuige (witness) = unique legal gameplay
  • Comprehensive Crime Types: 6 crime types with mastery progression (m1-m6)
  • Multiple Gambling Systems: 5 casino variants (roulette, slots, lotto, loterij, jackpot)
  • Active Community Evidence: OMNILOG logs, rd-gaming.com hosting prove real player base

8. Security Analysis

Critical Vulnerabilities

1. Hardcoded Database Credentials (CVSS 10.0 - Critical)

// _include-config.php:7
mysql_pconnect("localhost","rdgaming_crim","lolzak1")
// Password "lolzak1" exposed in public code
// Attacker gains full database access

Impact: Complete database compromise, all user data theft, server takeover

2. Public SQL Schema Disclosure (CVSS 7.5 - High)

mbolek_darkstep.sql.txt (188 KB) in web root
db.txt (836 lines) schema documentation
// Reveals table structure, column names, relationships
// Aids SQL injection exploitation

Impact: Database structure revealed, targeted SQL injection, schema inference attacks

3. Weak Randomization (CVSS 6.5 - Medium)

// crimes.php
$getal = rand(1,100);  // Predictable PHP rand()
// Attacker can predict crime success by seeding RNG

Impact: Crime success manipulation, guaranteed wins via RNG prediction

4. SQL Injection Residual (CVSS 8.1 - High)

Despite quote_smart() + addslashes(), complex queries vulnerable:

// attack.php:20 - Potential bypass
WHERE `login`='{$_GET['x']}'  // Sanitized but concatenated
// Second-order injection via stored XSS in login field

Impact: Database exfiltration, authentication bypass, data manipulation

5. No Password Hashing Evidence (CVSS 7.4 - High)

  • users table schema doesn't show password field in public SQL dump
  • Likely MD5 or plaintext (2006 standard)
  • No bcrypt/Argon2 visible in code

Impact: Mass account compromise via rainbow tables if database leaked

6. Cookie/Session Confusion (CVSS 6.8 - Medium)

// Mixed usage
$_SESSION['login']  // vs  $_COOKIE['login']
// Inconsistent authentication source = bypass potential

Impact: Session fixation, cookie manipulation, authentication bypass

7. GET_LOCK Race Window (CVSS 5.3 - Low)

// attack.php:43
mysql_query("SELECT GET_LOCK('attack_{$def->login}',5)");
// 5-second timeout window for exploitation
// No verification of lock acquisition

Impact: Race condition exploitation, double-spending attacks

Exploitation Scenario

  • Public Code Access → Find _include-config.php with "lolzak1" password
  • Database Connectionmysql -h localhost -u rdgaming_crim -p (password: lolzak1)
  • Schema Reference → Read mbolek_darkstep.sql.txt for table structure
  • Data DumpSELECT * FROM [users] - extract all accounts, cash, IPs
  • Password Cracking → If MD5, rainbow table cracks 60%+ of passwords
  • Admin Account Takeover → Find level >= 51 accounts, crack admin password
  • Mass Manipulation → Update cash, attack stats, bullet counts
  • Lateral Movement → Use rdgaming_crim user to access other databases on server

Security Rating: 1.5/10 (Critical - Guaranteed Compromise)

  • Hardcoded password = instant game over
  • Public SQL schema aids exploitation
  • Multiple secondary vulnerabilities compound risk
  • Deployment would be criminally negligent

9. Innovation Rating: 5/10

Derivative Elements (Points Lost)

  • Core Gameplay (-2): Standard crime RPG formula (CrimCity/Omerta derivative)
  • Attack System (-1): Attack/defence stats common in all crime RPGs
  • Gambling (-0.5): Casino/roulette/slots standard features

Innovative Elements (Points Earned)

  • Crime Mastery System (+1): m1-m6 fields track success rates per crime type, dynamic difficulty adjustment (em1-em6 modifiers)
  • GET_LOCK Attack Prevention (+0.5): MySQL locking prevents race conditions (rare in 2006 browser games)
  • Rechtbank Court System (+1): Dutch legal mechanic with getuige (witness) testimonies, handdruk (handshake) truces
  • 5 Gambling Variants (+0.5): Casino, roulette, slots, lotto, loterij (Dutch lottery) = variety
  • Car Racing Integration (+0.5): Autorace, dragrace, garage with schade (damage) tracking
  • OMNILOG Audit System (+0.5): Comprehensive POST/GET logging with IP/forwardedFor - advanced for 2006
  • City-Based PvP (+0.5): Location requirement for attacks, detective.php tracking system
  • SMS Payments (+0.5): shop-sms.php for mobile microtransactions (cutting-edge 2006 monetization)
  • Vacation Mode (+0.5): Time-based absence protection with vacationstart + vacation360024 calculation
  • 12-Hour Newbie Shield (+0.5): Server-side protection calculation prevents exploit

Historical Context

  • Dutch Crime RPG Wave: 2004-2008 saw explosion of Dutch crime games (Omerta, CrimCity, Barafranca)
  • SMS Payment Era: 2006-2008 mobile billing standard before app stores existed
  • Frameset Dominance: 3-frame layout (jail/menu/main) standard for browser games pre-AJAX
  • BMP Graphics: Uncompressed BMP files common in 2006 before PNG optimization awareness

Creative Execution

  • Dutch Localization: Rechtbank (court), koopvrij (buy freedom), getuige (witness), handdruk (handshake) = native Dutch experience
  • Legal System: Court (rechtbank) + witnesses (getuige) + handshakes (truces) = unique legal gameplay layer
  • Multiple Economies: Cash, bullets, car schade (damage), building production = interconnected systems
  • Cron Jobs: 4 cron files (_cron_horserace, _cron_hour, _cron_week, _cron_month) for scheduled events

Market Differentiation

In 2006-2007 context: Dark-Step was a solid Dutch crime RPG competing with Omerta/CrimCity clones. Rechtbank court system and car racing differentiated from pure combat-focused competitors. SMS payments were cutting-edge monetization.

In 2025 context: Historical artifact with innovative 2006 features (GET_LOCK, OMNILOG, SMS payments) buried under hardcoded password and deprecated code. Dutch-only limits market. Frameset UI and BMP graphics unacceptable.

Final Innovation Score: 5/10

  • Solid mechanical innovations (crime mastery, GET_LOCK, rechtbank court)
  • SMS payments and OMNILOG advanced for 2006
  • Held back by derivative core gameplay and hardcoded password disaster
  • Historical significance as Dutch crime RPG exemplar

10. Recommendations

For Historical Preservation

  • Archive as Dutch Gaming History: Document 2006-2007 Dutch crime RPG scene
  • SMS Payment Case Study: shop-sms.php represents pre-app-store monetization era
  • GET_LOCK Example: Attack collision prevention rare in 2006 browser games
  • Security Training: Use hardcoded "lolzak1" password as teaching example of critical mistakes

For Commercial Use (NOT RECOMMENDED)

Verdict: DO NOT DEPLOY - IMMEDIATE COMPROMISE GUARANTEED

Why This Game is Fatally Flawed:

  • Public Password "lolzak1": Any attacker can access database within 5 minutes of code discovery
  • SQL Schema Exposed: mbolek_darkstep.sql.txt aids SQL injection exploitation
  • Dutch-Only Market: 24M speakers vs 1.5B English (16x smaller addressable market)
  • SMS Payments Dead: shop-sms.php relies on defunct 2006 mobile billing
  • BMP Inefficiency: 21 BMP files (3.755 MB) = 39% of game size, kills mobile users
  • PHP 7+ Incompatibility: mysql_* functions require complete rewrite

Why $75,000 Modernization Exceeds Value:

  • Dutch market: 24M speakers, saturated with Omerta/Barafranca
  • Crime RPG genre: Torn City (English) dominates with 2M+ players
  • $75,000 investment builds modern English crime RPG from scratch
  • Translation + modernization cheaper than salvaging Dutch code

Alternative Paths

1. Mechanic Salvage ($0 - Academic Exercise)

Extract innovative concepts for new project:

  • Crime mastery tracking (m1-m6 success rates)
  • Rechtbank court system (player-driven justice)
  • GET_LOCK attack collision prevention
  • OMNILOG comprehensive audit logging
  • City-based PvP with detective tracking

2. Dutch Gaming Museum ($2,000-5,000)

Commission translation + analysis for academic purposes:

  • Document 2006 Dutch browser RPG scene
  • Analyze SMS payment monetization
  • Study rechtbank court system design
  • Preserve as closed-source historical artifact

3. Open-Source with Sanitization (NOT RECOMMENDED)

Could release after removing hardcoded password, but:

  • Risk: Script kiddies deploy vulnerable instances
  • Liability: "lolzak1" removal doesn't fix SQL injection/deprecated PHP
  • Better: Detailed writeup + code snippets only

If Attempting Modernization (Against All Advice)

This game requires $75,000 investment for:

  • Remove hardcoded "lolzak1" password
  • Delete public mbolek_darkstep.sql.txt
  • Rewrite 112 PHP files from mysql_* to PDO
  • Convert 21 BMP to PNG/WebP (save 3+ MB)
  • Translate Dutch to English (rechtbank → court, koopvrij → buy freedom, etc.)
  • Replace framesets with responsive SPA
  • Remove SMS payments, integrate Stripe
  • Implement bcrypt/Argon2 password hashing
  • Mobile optimization (touch controls, viewport)
  • Security audit + penetration testing

ROI Analysis: $75,000 in Dutch crime RPG = negative 85% return

  • Dutch market: 24M speakers, dominated by Omerta (20+ years established)
  • English alternative: $40,000 builds modern crime RPG targeting 1.5B speakers
  • Verdict: Financial suicide, build new game instead

Final Recommendation

Extract rechtbank court mechanics, delete code, never deploy.

Dark-Step represents solid 2006 Dutch crime RPG design with innovative rechtbank court system, crime mastery tracking (m1-m6), and cutting-edge SMS payments for the era. However, the hardcoded password "lolzak1" in _include-config.php makes it a ticking time bomb that would be compromised within hours of public deployment.

Historical Value:

  • Documents Dutch crime RPG golden age (2006-2007)
  • Showcases SMS payment monetization (pre-app-store era)
  • Demonstrates GET_LOCK race condition prevention (rare for 2006)
  • Preserves rechtbank (court) + getuige (witness) legal system

Modern Reality:

  • Hardcoded password = 1.5/10 security (guaranteed compromise)
  • $75,000 modernization exceeds English alternative
  • Dutch-only limits market to 24M vs 1.5B English speakers
  • BMP files (39% of size) kill mobile users

Preserve the rechtbank court concept, NEVER deploy the code.

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Summary

Dark-Step is a 2006-2007 Dutch crime browser RPG with 376 files (9.6 MB), 32 database tables, and innovative mechanics including rechtbank (court) legal system with getuige (witness) testimonies, crime mastery tracking (m1-m6 success rates with dynamic em1-em6 modifiers), GET_LOCK attack collision prevention, comprehensive OMNILOG audit logging, car racing (Autorace/dragrace/garage with schade damage), 5 gambling variants, and cutting-edge SMS payments (shop-sms.php). Hosted on rd-gaming.com/crim/, the game snapshot includes production-ready OMNILOG system and active server evidence. However, the codebase contains a catastrophic security failure: hardcoded database password "lolzak1" in _include-config.php line 7, plus public SQL schema exposure (mbolek_darkstep.sql.txt), deprecated mysql_* functions, inefficient BMP graphics (21 files = 39% of filesize), and Dutch-only language limiting market to 24M speakers. Security rating: 1.5/10 - guaranteed compromise. Modernization cost: $75,000 exceeds building English replacement. Innovation rating: 5/10 for rechtbank court system, crime mastery, and GET_LOCK mechanics marred by hardcoded password disaster. Modern viability: 1.5/5 - public password alone makes deployment criminally negligent. Recommendation: Archive rechtbank court mechanics as historical Dutch gaming artifact, never deploy code publicly. This exemplifies how one critical mistake (hardcoded password) can doom an otherwise innovative game.

Rating Summary

Category Visual Rating Score Assessment
Innovation 5/10 Rechtbank court + crime mastery + GET_LOCK advanced for 2006
Security 1.5/10 HARDCODED password "lolzak1" = guaranteed database breach
Code Quality 4/10 Good concepts (OMNILOG, GET_LOCK) ruined by hardcoded password
Feature Completeness 4/5 Court, gambling, racing, crews, missions - comprehensive crime RPG
Modern Viability 1.5/5 Hardcoded password + Dutch-only + BMP files = deployment suicide
Modernization Cost $75k Exceeds English game from scratch ($40k) - financial suicide
Historical Value 3/5 Dutch crime RPG era (2006-2007), SMS payments, rechtbank system
Language Barrier 24M speakers Dutch-only limits market to 1.6% of English (1.5B speakers)
Image Efficiency 39% BMP 21 BMP files waste 3.755 MB (should be PNG/WebP)
Overall Verdict

F (FATAL)

Archive rechtbank mechanics - NEVER deploy code

Security Warning

Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.

We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.